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Definitely a bit too early in development to give any feedback you probably don't already have in mind, but a few things from just the gameplay loop:

It felt like the delay between swings was a touch too slow, a bit of a speed-up could definitely help the game feel a bit more complex with the action (allowing for slightly more executable attack and dodge combos).

It would also be a good idea to start the player with uppercut and ground slam, so that the s_chrg is understandable early.

A couple of bugs:

If you let the enemy heal a little bit before killing them, it can sometimes create a duplicate enemy, meaning you get two pieces of loot for a single kill some times.

Correctly timing an aerial attack while wall-jumping cancels out the flip on the x-axis, meaning you can infinitely wall jump on a single wall.

(1 edit)

thanks for the feedback!


A few of these bugs are definitely noted for sure!

You may find it funny but the duplicate enemy is not a bug 😂, just unfortunately a result of my hacky solution to the spawning of enemies. I was unaware of the aerial exploit but I’d fix it for sure, thanks for letting me know

I have been thinking of speeding up the player for sure but since they are placeholders for now, I’d change it down the line 

Once again, thanks for the feedback