Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

TsukiZero

94
Posts
2
Topics
2
Followers
85
Following
A member registered May 15, 2021

Recent community posts

(3 edits)

I wonder if someone has made or is making a guide for it. I'm missing 3 hearts and 1 picture (the "All Hearts" one) and don't know where to go next.

Microtransactions for cheating on a fangame? (I jest, do not take me seriously)

What's the plans for amount of chapters?

POCKET OF HORROR

POCKET OF HORROR

POCKET OF HORROR

To expand more on the music subject:

  • "Title" would play on the title screen and character select.
  • "Home" when selecting a mystery
  • "Investigation Mystery" when in a mystery
  • "Investigation Combat" when in a battle
    • "Mystery Solved" as a victory theme (and if its a after a Mystery's boss that was defeated, the theme continues until you return home to take a cold or warm shower)
(1 edit)

> But, I could do a Genesis game with original IP using this codebase or parts. ;)

I'm interested in this.

But, well, Konami isn't TOO strict... There's odd cases, like that one guy in Canada who sells his fangame remakes and claims to have Konami's permission to do so, or the case of the Castlevania Unreal remake that got hit with C&D (though Konami later lifted it to allow the dev to update it as long as he doesn't add content), overall they don't mind fangames.

Oh... :<

Any potential for a more dedicated PC version, or maybe Genesis or 32x version?

suggestion for a small update... Well, a couple of them:
1. Add music, at least 4 of them: title, out of battle (nor investigating), out of battle (investigating), and battle.

2. During battle, have the cursor keep position by default.

You might want to consider changing the included emulator for PC, it appears to have input lag and rendering issues.

Passed by to say: congrats on that new AVGN game, it actually looks fun and enjoyable!

(1 edit)

An idea: redesign screens to take into account the smaller resolution of the GB(C). Refer to how Ducktales GB 1 and 2, or Darkwing Duck GB did it.

Also optionally implement a time limit and lives system.

Wow, all the videos are dead

Yes, those are the ones that gets stuck.

found a couple of interesting bugs:

1. If you get knocked back through a door by an attack, you will get stunned indefinitely and

2. The enemy that tries to ram you can get stuck against walls, ledges, and door.

I appreciate your efforts.

Strangely, sometimes it fails to register the click.

Gonna tell ya ahead of time: It looks freakin' amazing.

(3 edits)

The music can suddenly die as seen here:
https://clips.twitch.tv/AstuteFlaccidLegPoooound-mQxsbg23aCUiFN2i

Might have been due to the Genesis Plus core for RA

*inhale*

THANK YOU VERY MUCH!

This makes me really happy.

It always resets to default even though the Settings file stays intact, forcing me to redo the keyboard settings ALL over again, even though it SHOULD just use the settings in the Settings file.

I cannot contact you by any means, so if by chance you come across this:

Please add means to send bug report or engage with the community, such as a subreddit, to the main blog. Speaking of, the main blog has no way for people to become members of, so no one new can make comments.

And add a way to change the default display the game fullscreens to.

Phew, thanks for that. Usually what keeps me away from MDs is the whole "lose LITERALLY everything", but when it's done PMD/Chocobo style I'm fine.

Which kind of progress system will it have? Shiren (where if you die, you lose ALL progress), Torneko (where if you die, you lose all EXCEPT story progress, which stays), or Chocobo (Where you lose only the items, other things like level, skills and story progress remains)?

Hopefully you'll get a solution that works fine and will stop tripping antiviruses.

There's something called I think Code-Signing that you have to do to prevent your games from tripping false positives.

AVs will have false positive if the application isn't verified/certified.

Since you are going for this aesthetic, small idea: study Mega Man Xtreme 2 thoroughly.

I know I'm late to address this, but... Ed Findlay is no good. Dude's straight-out shamelessly SELLING fan remakes using licensed assets, posing as a major danger to the fangame scene, while claiming to be legally allowed to without providing proof to back up the claims.

Congratulations!

(1 edit)

Found the problem. you had Unit Code (SGB Flag) located in address 0146 to 03, which made some emulators that runs off of the ROM Information assume it was running a Super Game Boy ROM... And since the game is only meant for GBC, it assumes that it's running on ye ole gameboy. Changing 0146 from 03 to 00 fixes the problem.


How I found it out? Ran a comparison between this and a G-Zero World (which is also a homebrew) to eliminate as many factors as possible, and Unit Type (see image) quickly caught my attention. A little research in GB/GBC ROM Header showed quickly what the problem was.

the emulators do not recognize it as a GBC game automatically, you might want to rectify that.

Not yet, unfortunately.

Sourceforge repo has the 1.7.2 build.

(1 edit)

Can't access the controls. on the web version that is.

Could you check why it doesn't work well on VBA CE (VBA 1.7.2, the last officially built stable)? It plays music, sounds, but has no visuals.

If not, guess I'll have to stick to the mGBA for it.

(1 edit)

It could use some tuning, like:

  • Locking the camera view while in the Shop Menu;
  • Preventing multi-tapping in the menu while holding AltFire;
  • Showing how much Chain Mine and Firewall you have, the ammo limit for the current weapon;
  • Maybe while in the shop have the shop background be a little transparent.
  • A little description for the currently selected item in the shop would be nice, since it really makes me wonder what everything does.

What is the current length of it?

For whatever reason, every window from its executables spawns centered vertically but offset WAY to the right edge of the main screen.

Please never give up.