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TsukiZero

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A member registered May 15, 2021

Recent community posts

No, what I mean is like how OpenFodder works for Cannon Fodder, for an example, where there's no setup file, only the basic files and executable, and when you run that it asks you for where the official source files are

AI in the hand of curious people or people who genuinely care about quality, is specially useful. In the hands of those who neither are curious nor care about quality, well... We've seen already, numerous decomp or recomps released in a non-functional state.

Is there a non-setup alternative, as in a Portable Build?

You know jack shit about development. If you did, you'd embrace AI without a thought. But, seeing your behavior, I am certain you would make only the thing you loathe the most: slop.

So what? Before AI, most decomps started useless and very convoluted to setup anyway, it's only those who never gave up and continued polishing it that went anywhere. Same with AI: leave it in the hands of someone with the focus of a puppy and they'll do a "cool thing" and never touch it again; leave it in the hands of a person who has dedication, puts effort, and is minutious and they can make a lot of things!

Banjo Kazooie? That is a trash game. And N64 was always lacking, Only NOW we are seeing someone put actual effort on a practical and functional emulator.

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Also a little fun story... I've seen someone praise a very crap game because it was entirely human-made, but crap on a game that used AI to generate a single border or background.

Into your house you mean.

May I propose the making of a MML dungeon crawler game? Fits the setting.

Can you please make it stop opening on the secondary monitor? More specifically: don't have a specific monitor set, have it open wherever we open it.

Has a bug with Going Down Turbo where it randomly auto-clears the level, seen it happen twice on level 2 when:

1. Freeing the elf inside a toilet

2. Killing a Demon before reaching the elevator (on the way out, but not there yet)


Also PLEASE add a an option to make the sub-weapon button swap between main and sub weapon, like Attack Mode Type C. Either that or an option where Altfire is the subweapon instead of an alternative attack mode.

A little TOO fast paced for how limited our view of the play area is. Might want to consider either zooming out so the whole play area is visible or slowing down the game by about 25%.

HereweGOOOOOOOOOOOOOOOO

That is too amazing! Do you intend on doing the entirety of PW1 eventually?

It's the AV's sensitivity that is too high. Avast was extremely guilty of this, Windows Defender not so much. Usually it's related to the "Potentially Unwanted Program" setting

Found a couple bugs:

  • Landing from a whip attack does not prevent you from moving, letting you slide awkwardly.
  • If a candle is between Desmond and an enemy, the enemy won't take damage until after the candle is destroyed (observed when dealing with Zombies)

The Luigi sprite needs a polishing, and so does the music. Otherwise, I really like it!

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I wonder if someone has made or is making a guide for it. I'm missing 3 hearts and 1 picture (the "All Hearts" one) and don't know where to go next.

Microtransactions for cheating on a fangame? (I jest, do not take me seriously)

What's the plans for amount of chapters?

POCKET OF HORROR

POCKET OF HORROR

POCKET OF HORROR

To expand more on the music subject:

  • "Title" would play on the title screen and character select.
  • "Home" when selecting a mystery
  • "Investigation Mystery" when in a mystery
  • "Investigation Combat" when in a battle
    • "Mystery Solved" as a victory theme (and if its a after a Mystery's boss that was defeated, the theme continues until you return home to take a cold or warm shower)
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> But, I could do a Genesis game with original IP using this codebase or parts. ;)

I'm interested in this.

But, well, Konami isn't TOO strict... There's odd cases, like that one guy in Canada who sells his fangame remakes and claims to have Konami's permission to do so, or the case of the Castlevania Unreal remake that got hit with C&D (though Konami later lifted it to allow the dev to update it as long as he doesn't add content), overall they don't mind fangames.

Oh... :<

Any potential for a more dedicated PC version, or maybe Genesis or 32x version?

suggestion for a small update... Well, a couple of them:
1. Add music, at least 4 of them: title, out of battle (nor investigating), out of battle (investigating), and battle.

2. During battle, have the cursor keep position by default.

You might want to consider changing the included emulator for PC, it appears to have input lag and rendering issues.

Passed by to say: congrats on that new AVGN game, it actually looks fun and enjoyable!

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An idea: redesign screens to take into account the smaller resolution of the GB(C). Refer to how Ducktales GB 1 and 2, or Darkwing Duck GB did it.

Also optionally implement a time limit and lives system.

Wow, all the videos are dead

Yes, those are the ones that gets stuck.

found a couple of interesting bugs:

1. If you get knocked back through a door by an attack, you will get stunned indefinitely and

2. The enemy that tries to ram you can get stuck against walls, ledges, and door.

I appreciate your efforts.

Strangely, sometimes it fails to register the click.

Gonna tell ya ahead of time: It looks freakin' amazing.

It always resets to default even though the Settings file stays intact, forcing me to redo the keyboard settings ALL over again, even though it SHOULD just use the settings in the Settings file.

I cannot contact you by any means, so if by chance you come across this:

Please add means to send bug report or engage with the community, such as a subreddit, to the main blog. Speaking of, the main blog has no way for people to become members of, so no one new can make comments.

And add a way to change the default display the game fullscreens to.

Phew, thanks for that. Usually what keeps me away from MDs is the whole "lose LITERALLY everything", but when it's done PMD/Chocobo style I'm fine.