Hiya!
It's been a while. I'm sorry im very bad at posting anything even thou I'm working on things.
So why no updates on Simons Curse:
My main focus has since last years march been making Monolith in to a proper commercial game. This would be my first commercial game project and I hope to get it finished this year. I also intend to do another update to Simons Curse during the summer just to escape the monolith project momentarily. Aim is to do the outside area till draculas castle for that update, maybe add some improved lighting if I can get it to work as I want it to without any hicups.
What is Monolith:
Monolith is going to be a vastly improved version of my jam edition that I do not recommend even playing as I was aiming too much for too little time. Monolith is a firstperson party based horror dungeon crawling rpg with turn-based combat but real time crawling meaning "things" move in real time and you need to dodge traps etc.
Screens:
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Gonna tell ya ahead of time: It looks freakin' amazing.
Thank you very much. I really hope I can make it worthy enough of your praises. This is my first 3D project and first dungeon crawler. Played a lot of dungeon crawlers but never even tried making one before.