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i only ask for the way you give Link the armor in a dialog.
he doesn´t move.
the shield appears and the dialog continues.
How can you change the room (to appears shield item) without move the link avatar ?
thanks in advance !
It's all about clone rooms with slightly changes in spritess (walls/no walls), items deployed on stage, etc... But always using invisible Doors as triggers. The avatar need to move to an invisible door to trigger antes item deploy/gesture change/scene from antes avatar And any change in room.
Simple but effective.
Do you know how to open /close EXIT depending variable values?
Can i do something similar but with NO Invisible doors...
i know that variables can be used to change dialog text on sprites, but... can i do something more with them??
To activate the last chamber you move a sprite (maybe a plug) to a corner, then the chamber change to active (i can enter).
How you can change sprite states in the same room?
Sorry my english.
Love your work.
I like very much how the sprites change face orientation after talk with the main char.
How the windows opens, appears/dissapear sprites on stage,... all with NO movements from the main char.
How you did that !!! ??
Thank you in advance !