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A member registered May 11, 2020 · View creator page →

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If you hold down the back button a little bit too long while in a menu you will automatically hit the load save button, which is disastrous.

Cool movement system! Pretty hard too! I got 16:34:40 ... or 16:37:10? Is the "Best Time" different from the time it shows you at the end of the game?

High score: 63

It seems like there's a bug where whatever upgrades you buy or scale change you do applies to the value of the projectiles immediately. So you can earn a bunch of money at the start of a scale change, for example, or buy a bunch of rubber coating upgrades and earn like 4x the money for a bit, until the projectiles are all gone.

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It is not only in full screen mode! But, oddly enough this problem only happens on my laptop. It works fine on my desktop PC. Both are using Windows and Chrome, so I don't know what to tell you :/

There's some interesting behaviors with loops. If you progressively shrink your loop it eventually breaks it. Also, if you add a loop within a circuit there seems to be some kind of wall or front that prevents the circuit from readjusting (see gif). Not saying it's a bug per say, just weird.

It doesn't seem to click where the mouse is. It actually clicks slightly up and to the right, which kind of ruins the feel of the game. I'm playing in the browser btw. Perhaps there's an invisible div surrounding the play window that's causing that offset?

No worries. I'm delighted to have heard back from you regardless. Yes, this is a common quirk of many out of the box physics systems. Considering that it's a rare occurence, if you could merely detect when something like this has happened and automatically end the round, I think that would be totally fine. And I recommend this just because I imagine it would be the easiest band-aid solution. Infinitely better than a soft lock. In any case, I wish you the best.

When the game speeds up it seems like it fails to generate a platform and it leaves a gap that you can't jump.

The game seems to get stuck on the loading screen. The red box at the top actually has some text in it, but it's offscreen. I've copied it below:

Unable to parse Build/UP v1.2 - WebGL! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: br" present. Check browser Console and Devtools Network tab to debug.

I think when you buy a town upgrade it deducts the cost of the next upgrade - not the one you just purchsed. That's what I conclude because my sticks and gold go negative.

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Prestige doesn't reset upgrade costs.

Edit: Err, it kind of does, but you have to refresh I think? I also clicked the delete save button a few times.

On the topic of sign-posting: On the day where the person appears, if you put footprints on the ground in a place where it's visible from the house, that might work. Or if there was an incentive to scout the map every day, that might work too.

Sure, I'm happy to elaborate:

(1) In general I think there's not enough to do. It's weird though, because right at the start it's really slow, then in the middle of your first day you get to buy like 4 things. Then it tapers off until you can't buy anything for several days in a row.

(1.5) A related issue is that the game takes too long to progress while you're not doing anything. If you added the ability to skip forward in time, or a fast-forward button, it might not feel as much like there's nothing to do (although the first day would still seem really busy compared to the others).

(2) There's no going back on any decision. It's pretty clear what the fish tank fixes do, and those are pretty much always beneficial. But with the plots I think it's very easy to mistakenly make a suboptimal decision, especially because on first playthrough you don't know that the oxidizer only decreases fish water cost by 1, for example. A clearer description, maybe on the computer buy page, could help this.

(3) Replying to your question about the demand increase: I kind of assumed I was supposed to lose and the game went on forever? If there's a way to win, it's totally fine, it just means it's hard. (well, maybe not hard - I'm not generally very good at games) But if you want to make it hard, I'd suggest you make trial and error less painful, which I think is addressed by my previous items.

(4) I was not aware of a person appearing by the gate. I tried going through the gate a couple times. It never let me through, so I stopped trying. I also basically had no reason to ever leave the computer screen - or at least that's what I thought. If there is a whole game mechanic I'm missing then I apologize because everything I've written here might be completely irrelevant.

I made it to day 11 before game over. I don't know how intentional it is, but pretty quickly I reached a point where I couldn't buy the last plot without failing to meet demand, and just waited for multiple days to see what would happen.

Selecting "No" when asked to repair a fish tank will still take your fish and double the cost of the next repair.

I've discovered missing no.

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When you kill a baddy in a one-block high opening it doesn't seem to actually kill the baddy but instead it teleports it a short distance, and the baddy count doesn't go down.

I did it! I essentially beat the game. It was pretty fun, although a bit short. Thanks again for fixing it, and good luck with development!

Yay! Thank you! I'll let you know once I've tried it out.

Is there a way to unlock this achievement? I've 1e30 cash and still haven't unlocked it yet.

Is the number at the top left your high score?

Wow, there's a lot of mechanics! I think there were almost too many? I think you could have made the game a lot longer and been able to explore level design more. I was really impressed to see it all working though, and I thought the animations were great :)

Thanks for the reply. If you update it, let me know and I'll come back to play it again. I had a good time with it :)

Ah, that worked, thank you!

I don't know what key to press to get past this screen. I tried Enter, Spacebar, Clicking, and Arrow Keys and nothing happened.

I can reproduce it on web. I think it only happens when I click quickly, as if clicking the shrunk image causes it to shrink even more, and it causes the original shrink to be permanent.

I got to max level, couldn't quite beat the dragon. I'm sad that saving hasn't been implemented yet :\

I so wish I could turn off the puzzles. They really slow things down late-game.

Umm, help? I bounced out of the world.

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I think I lose. I have no way of generating mass, or whatever the green resource is. Also it autosaved, so even if I refresh I can't reset.

I thought it was really interesting how later stages specifically countered certain strategies. I tried stalling, for example, to keep stacking stat increases, but the enemies that keep powering up seemed to put a stop to that. I still think there must be a way to get totally overpowered though.

It took me a few tries to learn the mechanics and develop a strategy, but it was fun along the way :)

Good luck!

If you click really fast on the edge of the next page button, you can advance to a blank page, although it only works about half the time.

The knife doesn't update the "per second" number.

All your moths are belong to me