It was meant to be a creepy easter egg, like something spooky hidden away you shouldn't have found. Im a sucker for creepy easter eggs in seemingly innocent games, but i think i made it too easy to find on complete accident, and alot of people didnt like it. If i do include anything like this, i'll add more build up (to give players a chance to turn back), and hide it better, so its less likely to be found.
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yeah, the spooky easter egg was tied to the death part of the life and death theme (there is a life easter egg but its waaay more hidden), but yeah, i probobly should have hid it better, because i think too many people were finding it on accident and were getting spooked hard
i wanted to add some super deep and super creepy secret, but i didnt have the time so i went for the easy spook (im suprised so many people are finding the easter egg this easily. I tried to make it not too hidden)
the easter eggs play into life and death too. You found the death one. Pressing P will turn Mima into an original character from a much bigger game i hope to make years from now, essentially being the birth of this character's life as a video game character.
well, this was my first ever attempt at making a game. You could see the duct tape holding it all together. I'll definately keep checkpoints in mind for next time though, i just didnt think it was worth putting in for a one level game.
Ah, i'll give it another shot later then. I love the over all concept, but i'd love an update that just makes it a tiny bit easier to see and navigate, but not too much. Keep it creepy, but not frustrating.
Pretty good, i love the mechanic of Myon offering the light, but the light is a little too dim, and makes it hard to navigate. if it made the area a little brighter, or expanding the range it illuminates, i think it could greatly improve. I also got lost after getting yuyuko food for the 3rd time, and hitting space restarted the game. was that the end? or was i just lost...