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Triplevision Games

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A member registered Mar 24, 2015 · View creator page →

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I've not set up a repo so I'll put it on drive and dm you on bluesky (just added you - I'm this guy https://bsky.app/profile/flashmoth.bsky.social )

Thank you!

I also noticed that I get this error repeating over and over:

Draw failed due to invalid input layout

I realise that this is due to the use of in_Normal in the fragment shader, but have I missed a step somewhere that prevents this error from happening? Unsure if it's related to the other issues I had.

That fixed it, thanks - I can send the project no problem, where would you like me to send it?

I'm having issues with getting this working in my project, and wondered if there was something obvious that I missed?

When using any of the lighting options, it also draws light in the distance:

If I use fog, it stops drawing the floor:

It doesn't matter how close or far I draw the fog. This is the code I'm using in the draw event:

draw_clear(c_black);

var _ztilt = lengthdir_y(1, tilt);

var _lookz = z + _ztilt;

var _zmult = 1 - abs(_ztilt);

var _lookx = x + lengthdir_x(1, direction) * _zmult;

var _looky = y + lengthdir_y(1, direction) * _zmult;

view_mat = matrix_build_lookat(x, y, z, _lookx, _looky, _lookz, 0, 0, -1);

camera_set_view_mat(cam, view_mat);

gpu_set_ztestenable(true);

gpu_set_zwriteenable(true);

cluck_set_fog(true, #000000, 1, 320, 640);

cluck_set_light_ambient(c_black);

cluck_set_light_point(1, #EEAAFF, x, y, 160, 640);

cluck_apply(shd_cluck_fragment);

draw_3d_objects();

gpu_set_ztestenable(false);

gpu_set_zwriteenable(false);

gpu_set_cullmode(cull_noculling);

shader_reset();

This is awesome - have you considered porting this to Steam? I'd eagerly pay a few $ to play it on my Steamdeck whilst I'm out and about (maybe with some meta progression to unlock different power-ups to appear in the run, but only maybe)

Hi, my game is up on Origin as well as GOG and wondered how feasible it would be to make this work for Origin achievements?

I have no idea how dlls work, sorry :(

Ah that's because it's been downloaded from the internet, so isn't signed by the apple store. There's a solution here: http://www.tech-recipes.com/rx/45404/mac-downloaded-app-is-damaged-and-cant-be-opened-error-solved/