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Trinitroid

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A member registered Feb 04, 2020 · View creator page →

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I do love the foundation of this game, especially as it pays homage to PvZ and Toys VS Nightmares. I liked the art style, the aesthetic, and the mechanics involved. There is just a few problems present...

As others previously said, the wave spawns can be a bit atrocious in the early game, especially when you don't have enough to cover a lot of the lanes. Not only that, there is no way to know what your toys can do initally, since you're preoccupied in handling the music box. 

The later enemy types can be a bit difficult to counter in the early game, due to the first issue present. The enemy with the music playing is not only deadly as it boosts the other enemies, but it is tanky as heck. The bicycle enemies can be a bit annoying to deal with if you don't have enough firepower to plow through the hordes of enemies in one lane, killing your setup immediately, which is a huge difficulty spike. 

I did played both PvZ and PvZ2 Reflourished, so I have some knowledge on how to counter these issues. However, the way they spawn the zombies in those games is based on a set amount per each wave and some waves are pre-determined with what zombies to put. The random part in there is the lane positions. However, they also avoid heavily congesting multiple zombies of a single wave into one lane, so that it's doable.

That said, I kinda wish this game is expanded upon. Hopefully to see more in the future.

Hiya dude! Sorry for the late response. Thank you again for trying out my game (even though it's sucks atm lol)
There might be a huge change due to the feedback I'm getting, so there is a chance that the gameplay of it will be replaced.

I think I found the problem. I'll just wait for the gamejam to finish so I can upload the fixed version

Ah, glad you liked the demo so far!

Though, I'm curious on the item duplication glitch. How did it occured?

        Mekanikko is a RPG that takes place in the world of modern steampunk. Explore the world of automatons, as weird things are always about to happen. Meet wacky characters with each of their own story tell. Solve cases with your sugar-freak partner, and find out the truth of this mechanical city.

      This game was once a fangame under the name; Sonic and the Mayhem Master. However, after a few re-works and whatnot, it now has its own identity in the indie game community.

TRY IT OUT: https://trinitroid.itch.io/mekanikko

Gameplay Preview (2020): 

(1 edit)

Mirrors have been added. You can now try to download from other sites.

(3 edits)

"Ever wonder what will happen if we let machines run the entire place? What's that? You do!? Well then, let's skip the introduction and head out there. Explore the world of steampunk, as weird things are about to happen within. Solve cases with your sugar-freak partner, and find out the truth of this mechanical city. "

Before you guys comment, I wanted to say something. Yes, this is originally a fangame that will be later turned into an indie game. After the course of my work and this project, it does seem fitting later on to change its status, as it gets more disconnected to the official series. So, try to ignore the blue hedgehog. Trust me, it probably the best not to think even deeper. Just imagine as a Freedom Planet approach for this project. The original title was "Sonic and the Mayhem Master" and I will continue to use it until the next update.

Here's a preview of the battle system that you are about to face. Don't worry it's has already been changed... a bit.

 -------------- What's New? ---------------

  • The first half of Gigatomic Factory can now be explored.
  • Refined collision system, so players don't have to worry on getting stuck in walls.
  • Improved GUI system.
  • SAVE and LOAD states are now operational.
  • Audio has been slightly fixed.
  • Actually, that's it... but you can just check it anyway if you're up for it.

Please leave a comment if you found any problems or bugs.

------------ TRY THE DEMO! ------------

https://trinitroid.itch.io/sonic-and-the-mayhem-master