Would you ever consider adding a route Dronification for either the MC or other characters?
TriggerThreeStrikes
Recent community posts
You moving to SubscribeStar or Fanbox? I don't think Ko-Fi actually allows content like this game...
Well. I hope it actually doesn't slow it down too much. It'd be funny if you manage to knock most of the stuff out in a short amount of time but don't Crunch yourself trying to finish the game. That's how Studios die, Spiritually or Physically, and how the Devs also sort of lose their Light.
Say, would this actually need updated to keep it working? If it still works even after LD+ updates does this have to be on the same version or could we, so long as we don't have anything from a new update in our inventory or are in an area from an update, still use the cheat portion of this mod in the interim?
Hey, I had an idea for a late game upgrade and a feature for Kerfus.
The upgrade idea is an upgrade that automatically sets the filters for signals to free up the player a bit more in the late game.
The feature for Kerfus would be making it so Kerfus can reset the Transformers, maybe as either an alternate Use mode or by selecting a mode for Kerfus before activation. After all, Kerfus has arms why can't Kerfus press a button for us?
It does run far better in the newest build however the graphics bug depending on the settings when you have to escape and in the vents sometimes it's pitch black.
Yeah, I'm going to do that from now on. Also, loading a save while the guards catch you still sends you back to the start, I found that out because of the same room as the ID. And in addition to saves anytime I load the game with my character padded the game loads and removes the character's pants and the objects you have to find at the start of the game in town seem to respawn as well.
Oh, and could we have some storage for things? And maybe have it so if you buy something but don't have the inventory space it gets sent to an appropriate storage location instead of just using your money and giving you nothing?
The bug happens sometimes when entering and exiting interior scenes. It's not very consistent but it can get a bit annoying sometimes. EDIT: There's also another bug that can happen when you enter a scene while running that forces you into an Always Run sort of mode.
I was doing the Hospital because I actually couldn't enter it without lagging in the public build (Which is weird because I have a lot of other, more graphically challenging games for my rig that it has FAR less trouble with) and I decided to cheese the Safe in the officer where you get the office ID and I noticed that after reloading the ID doesn't respawn unless you return to the main menu and then load back in. But anyway some items seem to do that, also so do doors I thinks? Because I had to exit and redo several earlier parts to get back to the vents and then leave so stuff like that may need testing in the future to prevent people from getting softlocked because a door that should be open was instead closed.
Ah, okay that does answer my question.
By the way, is there a way to fix the "No Running" bug that seems to randomly appear after going into and out of another "Level"? Because my current saves have that bug.
Also, I've discovered a bug that happens if you take an item and revert to a previous save the item just disappears. And as an aside, will we get any special "game overs" for the Hospital?
Found another bug, sometimes the shops get stuck and they even interfere with the "pause" menu. Maybe make the menu appear OVER the shop menus?