this game rules. narrative is consistent with the theme, music/art/animations are all suuuper sick and well crafted. the gameplay pace and level layout + speedrunning approach is a rly rly fun solid experience overall.
tricky ethan
Creator of
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Hi ! I'm an experienced sound designer, producer, and audio engineer looking to work with a team to make a fun spooky game. I have been producing music in a studio setting for around 7 years, and I am familiar with the fundamentals of audio implementation in UE and using FMOD. I'm also super into horror games so it'd be a dream come true to work on audio for a horror game as an entry for this jam. Some of my favorite games are Kuon, Resident Evil Nemesis, and Soma. Would be happy to talk more about any project ideas and send over some of my work if you're interested :)
discord: @trickyethan
Huge composition. The wide array of instruments really makes the scene feel epic and dramatic. As it progressed, it really felt like different instruments were stepping in and out of the spotlight with every new phrase. And each new phrase was marked by large orchestral swells that added a ton to the weight of the composition.
I felt like this composition wouldn't be what my brain goes to first when searching for a track encapsulating the Western, old saloon aesthetic. But I will take this sort of cinematic, fantastical composition over whatever the former is any day. I thoroughly enjoyed the Ballad of Glory and Whiskey, and it has a great name too.
wooow! the chords and distant bell lead sound in the beginning brought such a strong sense of unease and uncertainty, and i was honestly caught off guard by the drums and bass when they initially came in. the drums and bass bring more certainty and a sort of light to the track that wasn't really there before. they end up meshing together so well eventually, but i think there can be a little bit more of a buildup/transition into the drum section. i really enjoyed your track !! keep it up



