yes that helps. I was trying to think of them more like Stunts in FATE, but that makes sense given the lack of a space to define them on the character sheet.
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I like the way your game is put together, but one thing is confusing me - Stunts are never defined anywhere? Even in the breathless SRD unless I'm missing something...
I get the idea that they're a 'moment of cool', but are they defined at the start of play as Your Stunt is X, or can it be a different...maneuver each time you refresh?
Hey quick question - have you had any thoughts about a Jenga-less mode of play? I would like to play with a friend who is a huge Highlander fan, but she has MS and asking her to pull blocks is a recipe for failure. Not a criticism of your game development at all, just trying to think of an accessible alternative.
My first thought is toying with the odds of pulling Swords cards from a tarot deck...
As is my usual way, I'm getting much more done in the last 48 than I did the first three weeks... it was all that research and ruminating, yeah that's the ticket...
- PCs done!
- Player-side write-up done-ish
- GM-instructions mostly done
- Plot...wait...crap, I knew I forgot something!
Just in case people don't know, there are several movies that are 'based on' "Yojimbo". The most famous of which is the Western "A Fistful of Dollars" starring Clint Eastwood, but also:
- Last Man Standing (1996)
- Omega Doom (1996)
- Django (1966)
- The Warrior and the Sorceress (1984)