Yep that is exactly what happened. Dialogue/cuteness and cutscenes are hard to code and easy to mess up.
Treven
Recent community posts
Hello hazelproductions,
I enjoyed you the gameplay that was made in only 9 days. I'm impressed. You got a triple hit combo and enemies with multiple behaviors.
My only critiques against the game are the jump feels off, the boss's close attack is too fast so I end up tanking the damage as I slash away, and their is no strategy against the boss besides mash Z and pray.
In the end great job
Hello hazelproductions,
I enjoyed you the gameplay that was made in only 9 days. I'm impressed. You got a triple hit combo and enemies with multiple behaviors.
My only critiques against the game are the jump feels off, the boss's close attack is too fast so I end up tanking the damage as I slash away, and their is no strategy against the boss besides mash Z and pray.
In the end great job!

Action Trainer is a training room with a ball that the player can beat around the screen.
I made the game as prototype for a physics based action game as well an opportunity to receive feed back from a community for I can improve.
Download link: https://treven.itch.io/action-trainer