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Trebkiller

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A member registered Oct 20, 2020 · View creator page →

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Thanks for your nice words!

I see, thanks!
Will give it a shot :

I see, thanks for clarifying!
Do the mushrooms have duration in turns or in time? I have to dive a bit deeper into this game! :)

Thanks <3
We have some other prepared with more types of mushrooms that did not make it to the final cut :)
I plan on finishing them and releasing after voting ends!

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Have you tried simply restarting the level using the R key? It should solve this I think :)

Great, thanks! Did not notice the X option.
Keep it up, it might be worth wrapping it up.

Agreed, they are consistent so you can learn them. I just wish it translated my intention into the game better :)

I like the innovative idea.

The rythm to the hearbeat is a nice touch.

I did not really feel like I could influence the game that much sadly :(

A fresh idea for a game, I really liked it!

Working a bit more on making the text prettier and more readable would greatly benefit the game.

The character catching the mushrooms looks nice :D
Sadly iIt was quite hard to know what to do.

Thanks alot! 

As all jammers probably, we wanted to do way more but in the end were glad we managed to put this version together :D

A really interesting idea!

Some mushrooms are missing descriptions and I would love the option to destroy or move mushrooms. I am supper obsessive about the perfect mushroom layout <3 :D

I played SHROOM FINAL and the button Apply Tool did not do anything. Was I playing the correct build? Maybe try to hide the ones we should not play.

A really good artstyle, great ideas for gameplay.

I just wish the controlls were tighter. :)

The artstyle is pretty good. I love the wind screen overlay effect and the transitions.

The controlls could use more fiddeling as controlling the character was quite difficult.

The main character is my favourite part.

The game seemed quite hard, I felt like there was no way to avoid damage at times.

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How can I use the mutations? It seems I can not drag them to the left nor right.

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Sick beats! Thansk for the game.

I like the idea for the game!

I agree with Langosh - sometimes it felt like the input was missed, moving over a mushroom quickly and picking it up did not work.
The level selection was great as I got to play all the levels! The level design was sweet :)

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The jumping was really fun! At the start the game was kinda hard for me. Luckily the enemies are quite slow. :D Managed a decent score I think. :)

With some touches such as being able to pick up stuff mid air or having an effect on taking damage and this could be a full mobile game! i feel like the portrait screen would suit this kind of game.

Thanks for playing! <3

Thank you :)

Thanks! We had great fun making them :D

Thanks alot! 

I am sorry if you had to resign from your planet inspector possition even if you liked it :)

Totally happened to me as well. I wish there was the ability to turn the timer of!!

The ammount of polish is incredible. The movement, the jump, particles, paralax...

I love the idea AND the execution.

I wish we had a color picker in sandbox and perhaps a way to change the spray size. I can totally see this growing into a full game!

The sounds and music is amazing!

I figured out how to move around and mine/cut trees and watched those numbers go up. I was pleasently surprised by how chilled out I was even thou the game is simple at its core.

A really interesting idea! It must have been hard to implement this! Even just placing stuff into the "inventory" was awesome!
I really liked the devil laugh :)

I found the game very hard tho. I think that with a bit of polish this could be a really succesful mobile game :D

Thanks! <3

Thank you for your kind words! 

There is not a win state. You just explore and try not to die until... Well... You die eventually xD

The controls of the plane are really smooth and the idea in general is amazing. I truely experienced the FIRST EVER vibes :D

The controls of the plane are really smooth and the idea in general is amazing. I truely experienced the FIRST EVER vibes :D

The game is nicely polished and works well. (no bugs found) Sound design is also pretty amazing! I admire how well you chose the scope for the game and then managed to deliver the game in such a great shape!

Some ideas I picked up along the way that could make the game even better:

I would perhaps welcome a way to restart the minigame once I figure out the controls.

The main gameplay are the mini games but I found myself spending too much time outside of the minigames waiting for a next chance. When you fail a mini game you just want to get that castle piece ASAP! :D

Completing the whole castle is quite hard tbh.

Amazing player animations.
Sadly the game keeps crashing when I reach the fire spitting boss after 2nd sword so I did not finish it.

The dialogue system seems pretty smooth. I rly enjoyed this!

The game looks and feels amazing!

I struggeled to get the hang of the controls a bit, but got quite a good score in the end. :D

I managed to win! I have to say I was scared they will forget me. "Mars sucks" xD

I loved the arrows that point me to the extraction!
Sometimes I was unsure what to do so I just collected potatoes <3 

my pleasure (:

That makes sense. Btw how soon does the background start to loop?