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TrashTasteFan1954

19
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1
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24
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A member registered May 22, 2023 · View creator page →

Creator of

Recent community posts

Here's the full version of the track:  https://youtu.be/NpGkMzkPDpU :D

Thank you! The sprites were done by loppio but in terms of putting them in the 3D stage: it's nothing crazy, the sprites are just on quads that are tilted away from the screen a bit (see attatched image). Also repurposed some of my shaders to minimize clipping of the sprites through 3D objects but you'd be much better off just using camera stacking and/or messing with render queue order.

Cleanest game i played so far, absolutely amazing work

Amazing mechanic and really good puzzle design!

Absolutely adorable game! Grab some choccy milk, a warm blanket, and have a good time with the pals! ^^

Love the mechanic and especially love the neon-y artstyle, great submission!

I make unity browser games that are designed to work both on desktop browsers and mobile browsers.

I noticed that whenever a game is played on mobile the resolution gets noticeably lowered. The viewport resolution specified in itch project settings seems to have no impact, as the games on mobile always fill the whole page when pressing "play game".

The "mobile friendly" setting does warn you that the resolution will be decreased (which happens regardless of whether that option is ticked or not), but i'm wondering if there's a way to prevent that from happening, as my games should run with no issue at full-res on most modern phones.

coolest art in the whole jam 👌

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you have somehow managed to get the exact intended experience of this completely randomized game, even getting my favorite ending in the end lmao. i salute you and thanks for playing!

wait, i just realized: are you talking about the wall that says "thanks for playing" on it? because if not and you're talking about the wall that has some drawings on it then you're supposed to jump and do a 180 on that rail twice. sorry for even more confusion lmao

nah, i ran out of time so hard that i had to straight up put an AT field in the player's face at the end, ~5 minutes before the deadline. Sorry for the confusion lol

You're right, i also wanted the buttons to have animations when you pushed them but i got way too ambitious and totally ran out of time for things like that 😖

Thanks for checking out my other game! :D

It'd be nice if they didn't hide the results so that we'd know if there even is a point to bugfixing the game.

I'd love to know too, since i live in british so Connor's streams usually happen at like 3 am my time. I hope he at least gives a heads up a couple hours ahead.

OMG i love Galaxy but i totally forgot about the pull stars! I wonder if that's where my subconscious was when i was thinking up the game. Thank you for pointing that out!

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Hey, the thumbnail and screenshots are part of the project page, not the submission page. Does that mean i can't change those?

EDIT: just changed the thumbnail, hope that won't disqualify me lol

Thank You! I didn't realize audio's gonna have it's own entire rating category so i just kinda ignored it lol. My bad.