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Trace

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A member registered Jun 13, 2020 · View creator page →

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Apologize for the wait but I have included a google drive link in the latest devlog update

Hope this helps!

Cheers,

Trace

Hey Phyley,

Glad to hear you’re enjoying it! I will be taking these points into consideration while we’re working on the next edition. I believe the new edition will explain things much clearer as I’ve brought a friend aboard with more experience to assist. I will consider updating the how to play video with a character builder section just depends on what time I have.

Cheers, Trace

The 3, 4, and 5 are separate values to the skill ranks. It seems from the screengrab that you have it correct. Assuming you have another 2 skill ranks somewhere in the Nature category where it cuts off. Hope this helps!

-Trace

Hey friend,

When I ran a campaign I gave my players a 3 a 4 and a 5 value for their pillar stats and then 5 skill points but capping the amount they can give a skill to 2 at the start.

It all depends on how you want to run the game. If they’re early in their journeys give them less stats to start so they have more room to grow and increase the values for the vibe you’re going for.

In the second edition I will be adding much more support for players and directors including starting values.

Hope this helps!

Cheers,

Trace

Not intentionally no,  there's bound to be a handful of moves that might have fallen through the cracks in the dev process and are missing effects. If you find more please send me the list ans I'll update them ASAP.

When giving your Pokemon moves it's best to follow the 3D releases for guidance on who can learn what. Your director may approve moves not typically known by your chosen Pokemon but that is at their discretion.

If you're referring to tiers. A Pokemon cannot learn a move that has a tier higher than it. I.e. a tier 1 cannot learn or use a tier 2 move.