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Hey friend,

When I ran a campaign I gave my players a 3 a 4 and a 5 value for their pillar stats and then 5 skill points but capping the amount they can give a skill to 2 at the start.

It all depends on how you want to run the game. If they’re early in their journeys give them less stats to start so they have more room to grow and increase the values for the vibe you’re going for.

In the second edition I will be adding much more support for players and directors including starting values.

Hope this helps!

Cheers,

Trace

It did thank you!

For the example pillar value's of 3, 4, and 5, are those points to be distributed within the skills or is that a seperate value of the 5 points? In the image provided this is how I understood the stats distrubtion. 


The 3, 4, and 5 are separate values to the skill ranks. It seems from the screengrab that you have it correct. Assuming you have another 2 skill ranks somewhere in the Nature category where it cuts off. Hope this helps!

-Trace

Awesome! Yes I have a 2 cut off somewhere. :D