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Thomas Pendergrass

23
Posts
5
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A member registered Apr 27, 2021 · View creator page →

Creator of

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(1 edit)

I kept playing over and over again just to hear more of the song. Was that your creation? I'd love a link to soundcloud or something to hear the whole thing! No relation to the theme but still a fun play, good job building on top of the simple mechanic!

This feels like a game mode that would fit into Universal Paper Clips! Did the numbers on the dice in the shop have any significance? I'll probably come back to it out of curiosity in getting the best setup. As mentioned in your comments, My high score came out to (1)

Making flight sims is hard! I got real close to beating the first level with platinum wings. I didn't realize E and Q were to yaw due to a typo in the description. Fun game though, I kept coming back for one more try :)

I dig the "Game juice" in this one! Took me a second to realize that I need to fly into the upgrades to get them, rather then shooting them like enemies. I also dig the music, it's better than coffee

Yes, all models were made during the game jam! We stretched geometry along a curve to make  and play test the track, and then used a technique called gray boxing to get the general geometry looking right before adding in detail.

I agree on the jarring nature, another idea I've seen here is to have made a pit stop. so the player can choose when to cash in and upgrade. Both great potentials to improve what we have. Thank you for playing!

Lots of nice things to look at, and funny puns. I thought I was going to be defeated by the spike in difficulty in round 2, but it swung  the other way for me. I really dig the aesthetics of your still shots

I liked the overall style and animation. The game felt cohesive! The upgrade voice overs gave me a chuckle as well. "speed BOOST!" haha, nice entry!

Having butter fingers is amplified by your mouse cursor hahah. The style reminded me of the jumpstart games I used to play back in the 90s. 

Cool concept. and unique style. Was everything pre-rendered here except for the dice?

P.S. I'm on Chrome and it worked for me! not sure if you had already pushed a fix or not.

I'm not smart enough for this, but I dig the submission nonetheless. I wasn't ready for the soundtrack though ^_^;

I like that the level selection is a bit random. Reminded me of the FTL game's map menu in that way

My frantic clicks to combine dice was juxtaposed by your zen garden atmosphere and sound. 10/10 would play again

I'll be pressing K on every person I meet for the rest of today. x6

The upgrades had me laughing! Really cool designs visually on the dice enemies. You really nailed the theme in multiple elements here.

I gotta ask: Did ya'll model every brick in those brick walls?

This was cozy :) I wanted to move the camera around the battle field some more. The intro of the level tiles spawning was pretty cool too

I enjoyed the variety of settings and how that each was more than a palette swap. Reminded me of some dreams I've had. Also, props for having unique animations on the character beyond the outfit! 

Something about the sound effects and the perspective reminds me of tadpole pond from Super Mario RPG. Simple yet effective on deciding how much risk to take.

Lot's of satisfying game feel here!  I like the variety of enemies and that the money earned has a purpose

I had to play a few times, it's fun and music makes me go faster lol. I really like that the background changes over time to keep things interesting.

The animations were satisfying, especially the Multi move :D

I was not ready for an anime intro title screen! nice. I really enjoyed that my swing could hit multiple enemies at once. It made fighting the horde fun.

Grats on sliding in right before the deadline!

The dice boss gave me a chuckle, with the spotlight to build tension. I like what you were going for here!

I enjoyed the chip tunes and the clink sound when the dice finished rolling. Good stuff