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toyamaguchi

3
Posts
A member registered Aug 08, 2025

Recent community posts

Thank you for your investigation so far! I'm glad to hear such good news!

And, I also tried to use ldd command to check depended libraries. But, maybe there is no broken library linking.

$ ldd Memao\ Sprite\ Sheet\ Creator.x86_64

        linux-vdso.so.1 (0x00007f3d878c0000)

        librt.so.1 => /lib/x86_64-linux-gnu/librt.so.1 (0x00007f3d878a0000)

        libpthread.so.0 => /lib/x86_64-linux-gnu/libpthread.so.0 (0x00007f3d8789b000)

        libdl.so.2 => /lib/x86_64-linux-gnu/libdl.so.2 (0x00007f3d87896000)

        libm.so.6 => /lib/x86_64-linux-gnu/libm.so.6 (0x00007f3d877a6000)

        libc.so.6 => /lib/x86_64-linux-gnu/libc.so.6 (0x00007f3d875b0000)

        /lib64/ld-linux-x86-64.so.2 (0x00007f3d878c2000)

Because I'm not familiar with Godot framework, I'm not sure other additional necessary libraries or software, sorry. If I can check such other libraries, I will report to you.

And, I joined the Discord to try the beta build. My account has the same name "toyamaguchi". Thanks.

Thank you for your reply!

My CPU is "AMD Ryzen 7 5700U with Radeon Graphics". (I checked "/proc/cpuinfo") So, Linux is x86_64.

Actually, my PC is small ASUS's NUC (PN51-S1-B-B7186MD). No additional GPU board.

I put this tool folder into "~/bin/MemaoSpriteCreator-Linux". And, I execute "~/bin/MemaoSpriteCreator-Linux/Memao Sprite Sheet Creator.x86_64".

(1 edit)

Hello, I also use this tool in Debian 13. I'm creating my RPG with this tool. (version 1.1.1)

I also encountered the same issue. "Export" button doesn't work fine. (It does nothing... No reaction...) And, debug log is also nothing special for this issue. So, I would like you to fix this issue.

And, if this tool requires additional libraries or environmental settings, please let me know. Thanks in advance.