thank you mr wakadelic
TOXWORKS
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hya eylner, this is a very old version that may not work due to compatibility issues so I dont believe I'll be able to sucesfully share it.
It is basically using RNG that acts within a certain spectre of variables, like for exemple if you choose to defend he will register that variable and take it in consideration when the oppnent tries to attack.
Its a great little project to train variable RNG usage.
Art, gameplay and soundtrack very well set in for the mood of Portal, or what it would be like if it was made for the GameBoy!
I would maybe add a way for the player to reset the test chamber, in case the Companion Cube gets stuck.
I can see you thought on something of the kind because you have that 'chamber selection' screen working already. But maybe add a way to link the player there without full reset
Kudos!
The soundtrack reminds me of Gaston's music from Beauty and the Beast, and that alone sold me on the game!
The art is incredible for the limitations given, and the gameplay is well polished.
This is overall one of the best entries in this Jam, and goes to show what can be done is such little time with a bit of imagination and hardiness!
The soundtrack reminds me of Gaston's music from Beuty and the Beast, and that alone sold me on the game!
The art is incredible for the limitations given, and the gameplay is well polished.
This is overall one of the best entries in this Jam, and goes to show what can be done is such little time with a bit of imagination and hardiness!