Just played 0.9.5, and I love most of the changes! As a petey main, I love his new U-air and the flashing on his puddles. I love Waluigi's new moves, though could N-special be special for lob and attack for long shot like in 9.3? Ridley is the only sore spot, since he feels worse every time the replace a move, (though 9.3 removed bouncing and 9.4 added it back, so that was good), either remake him fully like gooey, or keep him mostly the same. Speaking of, Gooey's changes are great, only request is updated n-air effects and d-special effects, particular note on his d-special returning to plasma, it feels a lot better. I love Kirby's changes, the sonic redo is awesome, and feels great to play, (I think pikachu was also redone, and they sound and look amazing either way), Patamon is awesome, and I love that you didn't reuse Agumon's gimmick, calling back to patamon not getting digivelution until way later, and the characters that didn't get many changes that i played like Weegee and Tetrimino still feel amazing! Keep up the great work!
toxicsquid05
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I love this game, played since 9.1, and would highly recommend it to any smash bros fan.
I do have some nitpicks though. Sukapon's side special shouldn't put him into freefall, (I shouldn't be punished for using a movement option by flying all the way across the stage and falling off the other end.) Waluigi and Gooey's remasteres are great, but Gooey's neutral special could should be harder to escape, or be reverted, and a bit more personally, I miss his old f-air and d-air, though I still like the new versions. Waluigi's neutral special should get it's old inputs back, with tapping special or normal attack changing the ball trajectory, instead of the new seemingly distance based system. Also his old side-special made more sense I think, I have no idea what the current air-swimming is supposed to do. Ridley also got a new weird d-special, with a really odd hitbox. I get his old neutral special was annoying, and his d-special made more sense as a n-special, but I feel the new special shouldn't have been this inconsistent grab thing, at least give it a better hitbox. Finally, the way that cpu's (and presumably other players), can negate spikes/meteor hits is kinda dumb, it hurts a lot of characters edge-guarding, so it maybe should be removed, or nerfed.