I finished this game and this was such a fun playthrough, i absolutely could not understand the bird beeping mechanic but it's so cute i shall overlook it, i kinda just freeballed my way through most areas and it worked so i'm very happy my random bullshit worked even if that wasn't the "intended" way, i really love this game and i think the only thing missing would be some more grotesque horror elements, i felt cold at my feet as i travelled through the dark corridors but i was sad to notice that no big scary threat was heading my way somewhat, some more ambient sounds would be a very interesting factor to generate even more anxiety in such a claustrophobic setting! I absolutely love this game (and birb).
torradarica
Creator of
Recent community posts
I did not understand most stuff on a first playthrough, would've been very helpful not to be thrown in without guidance, i kinda wish the power system was better explained and had more feedback at first (since it seems like a very cool mechanic!) The sound design is very good and satisfying, which actually kept me for a few solid minutes as i tried to figure out how things worked, but at the end i just couldn't prevent the threat or understand most stuff that surrounded it, visuals are pretty appealing despite how simple they seem, so that is a big plus!
Very interesting game and premise, i couldn't quite grasp the game's mechanic at first and that was a big throw off for me, i love puzzle games but this felt like a find the button mixed with a memory game, i wish i'd be able to deduce things more rather than having to memorize things and not really be able to make most things in time (which frustrated me, i kinda wish there was some way to minimize Oxygen loss), but overall a cool game!
Thank you for the feedback! We (well, I, honestly) wanted stealth to be a more proeminent factor on the game but i did fall short on my programming skills and attempted to do the most with the time we had, we felt as if the game was too easy so we wanted to limit vision and have tricky movement so skill is rewarded, but this didn't quite manage to make the cut since i couldn't figure out how to make the sound effects more telling, coming back i believe i should've make it easier rather than harder, since most people, rightfully so, don't have the patience to play through a frustrating game. As the main coder (and somewhat designer) for the project, we thank you, we'll be sure to consider mechanics and their execution a bit more fairly next time!



