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Thank you for the feedback! We (well, I, honestly) wanted stealth to be a more proeminent factor on the game but i did fall short on my programming skills and attempted to do the most with the time we had, we felt as if the game was too easy so we wanted to limit vision and have tricky movement so skill is rewarded, but this didn't quite manage to make the cut since i couldn't figure out how to make the sound effects more telling,  coming back i believe i should've make it easier rather than harder, since most people, rightfully so, don't have the patience to play through a frustrating game. As the main coder (and somewhat designer) for the project, we thank you, we'll be sure to consider mechanics and their execution a bit more fairly next time!