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Tornader

8
Posts
7
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A member registered Jul 26, 2017

Recent community posts

If you have an nVidia Graphics Card you have to follw those steps:
1. open "nVidia Control Panel"
2. go to "Manage 3D settings"
3. go to "Program Settings"
4. add the game executable to the list
5. set the setting "vulkan/opengl present method" as "Prefer native method"

(1 edit)

@goop-lord Can You invert colors for walls and room connections?

At the current state the map fells really confusing bacause walls color look similar to rooms color making the player think the rooms are connected.

(2 edits)

This game is quite fun BUT is too much dependant by luck.
I didn't care too much on my first few playthrough, and also had two successful runs (one with a score of 12, and a second one with a score of 9), but after that was a long serie of disasterful runs only by bad luck.

I know what you're thinking "this game is about taking risks", If It is this way I could definetly agree but this is not the case, this is a game only about suffer consequences.

For example:
If you find a rat in game you should be able to decide if fighting It or run away, our protagonist should not explore completely blind going through danger.

Another thing is the very poor reward after defeating those huge menaces (I'm looking at you, Hunting Spider)

In order to be fair It definetly need some adjustments, otherwise the fun quickly fades away.

Please make a bigger collect-a-thon game, It would be incredibly awesome!

As other players say there's a problem with controllers

I really love to wavedash in this game, weapons are pretty well balanced, I'm looking forward for the final product, Good work so far!

this game is great, but it's hard for keyboard players to grind, It would be awesome if there was a "precision movement" key that allows player to move slowly

This game is great but it would be awesome if there was more ways to arm other players, like launching them with a punch or picking up and throwing explosive blocks at them