I promise next time I won't do farming. But I won't promise I won't make another addicting game hehe.
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Thank you so much for giving it a try! Hopefully future updates for graphics can help the very small graphics have a bit more obvious details in necessary places :) as well as there being plans for *much* more content! :D Super excited to see where this one can go.
Upgrades are purchasable before a run. I made it that way both because older nes games like Gradius worked that way (where I got the power up idea) and because it gives a purpose to purchasing upgrades prior to a run.
Thank you so much! Means a lot to me that you found it enjoyable :D thanks for playing! In the post-jam updates I'll add better instructions and a few fixes :) as I've updated the engine for controller input so the new version will be cleaner for input handling.
if that happens and you don't lose lives, it means you have some super to use as a last chance. Either a bomb or swap item or some sort of feast.
I'm sorry the instructions are a bit lacking...
Definitely my favorite game creation tool. I'm still pretty new to game development, but I've played around with a lot of different tools, and this has quickly become my favorite. The easy to follow gui design makes it a lot of fun just to play with the tool itself.
I'm currently going through the tutorials and loving every second of it!
First Pico-8 TD game I found, and I loved it! Got to the end (barely!) Took me way off gaurd when the monsters fought back! Excellent. The mechanic of needing to recharge the ammo was an awesome twist