Why did you share your save string?
toppasaurus
Recent community posts
If you ever update, and want to add an upgrade, the network can attack many more nodes near the end than at the beginning. The propagation logic kinda assumes the you're only in the first couple sub-networks, but when you have twenty and your lag from target to hit is several seconds, you can hit every every available target in parallel. So you could simply recognize that so many nodes are captured, then pop up an upgrade to increase the number of active targets or such.
There is a rule in minesweeper, which is that the board is generated after the first click, and that the first click is always a blank tile. This is to guarantee a workable start state. This comes to mind because of level 6. In five or six attempts, I had exactly two viable boards, and one attempt I clicked a mine before even having an actual start. The fact that being able to start is random, and that a single attempt might take half an hour, is frustrating.
Otherwise, this is a super cool game.
It would be nice to be able to queue research for long idle periods, say for work and sleep. Otherwise, this is actually a fairly well-balanced and fun-ish game, which is better than I can say for the vast majority of idle/incremental games. The automatic speed up with no time cap(?) on reopening the game is very nice.
I noticed after running on Linux that some errors popped up in the output, pretty much entirely to do with data leaking. I figured it was only polite to log and report them. The resulting log was pared down pretty heavily for readability and relevance. Really it was just the resource loading that was trimmed out, with major landmarks left in. Everything else was also left in because more information is sometimes better information and I wanted to be safe. 195 total lines.
Here's a pastebin link (raw plaintext, no javascript):
A decent game with an interesting idea that I would love to see developed further. The final level was a bit of a letdown with its trivially easy solution, and a couple of the levels I won almost by pure chance. Other than that, I enjoyed the gentle challenge.
It reminds me a little of the now archaic game "Devil's Tuning Fork" for some reason.
A full, pedantic session that assumes the .zip went into Downloads as it should:
cd Downloads
mkdir helltaker
mv helltaker_lnx.zip helltaker
cd helltaker
unzip helltaker_lnx.zip
chmod +x helltaker_lnx.x86_64
./helltaker_lnx.x86_64
Don't rename the executable if you want to run ./hltkr or something rather than the original executable. Doesn't work. Instead:
ln -s helltaker_lnx.86_64 hltkr
./hltkr