Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

toppasaurus

17
Posts
1
Topics
A member registered Jun 13, 2020

Recent community posts

Why did you share your save string?

If you ever update, and want to add an upgrade, the network can attack many more nodes near the end than at the beginning. The propagation logic kinda assumes the you're only in the first couple sub-networks, but when you have twenty and your lag from target to hit is several seconds, you can hit every every available target in parallel. So you could simply recognize that so many nodes are captured, then pop up an upgrade to increase the number of active targets or such.

That was interesting. I recommend headphones.

(1 edit)

There is a rule in minesweeper, which is that the board is generated after the first click, and that the first click is always a blank tile. This is to guarantee a workable start state. This comes to mind because of level 6. In five or six attempts, I had exactly two viable boards, and one attempt I clicked a mine before even having an actual start. The fact that being able to start is random, and that a single attempt might take half an hour, is frustrating.

Otherwise, this is a super cool game.

Cool idea! Always interesting to see takes on pathfinding puzzles. It would be neat to see this expanded to two dimensions, you know, really break our brains.

(1 edit)

It would be nice to be able to queue research for long idle periods, say for work and sleep. Otherwise, this is actually a fairly well-balanced and fun-ish game, which is better than I can say for the vast majority of idle/incremental games. The automatic speed up with no time cap(?) on reopening the game is very nice.

(1 edit)

I may have crashed the game. Woops. Basically, you can get a positive feedback loop with the doubler and a few of the merger blocks, and get fully saturated, self-sustaining lines with a single pulse. Cool idea, though. The logistics aspect is super interesting.

Came here for this year's summer sale. You are free to pay more than $0.14

(1 edit)

These were fun! I really love your design ethos with this game and RYB. Considerate of the player and thoughtful, well-tested puzzles with exactly one path to completion that can be reasoned through. Thank you for the brain exercise!

(1 edit)

It would be nice to be able to save progress. These runs take a while, and I have other things to do. Also, this game is a little frustrating to figure out. Once I figured out the core loop, it became more fun.

Audacity is the go-to waveform editor for hobbyists if you already have samples and such.

I noticed after running on Linux that some errors popped up in the output, pretty much entirely to do with data leaking. I figured it was only polite to log and report them. The resulting log was pared down pretty heavily for readability and relevance. Really it was just the resource loading that was trimmed out, with major landmarks left in. Everything else was also left in because more information is sometimes better information and I wanted to be safe. 195 total lines.

Here's a pastebin link (raw plaintext, no javascript):

http://ix.io/46bA

Windows Defender flags it.

A lovely little game. A nice, gentle challenge, although some might find it on the hard side.

A decent game with an interesting idea that I would love to see developed further. The final level was a bit of a letdown with its trivially easy solution, and a couple of the levels I won almost by pure chance. Other than that, I enjoyed the gentle challenge.

It reminds me a little of the now archaic game "Devil's Tuning Fork" for some reason.

"Hello, my name is Inigo Montoya. You killed my father, prepare to die!" and "Inconceivable!"

It's a reference to an excellent novel/film titled "The Princess Bride"

A full, pedantic session that assumes the .zip went into Downloads as it should:

cd Downloads

mkdir helltaker

mv helltaker_lnx.zip helltaker

cd helltaker

unzip helltaker_lnx.zip

chmod +x helltaker_lnx.x86_64

./helltaker_lnx.x86_64


Don't rename the executable if you want to run ./hltkr or something rather than the original executable. Doesn't work. Instead:

ln -s helltaker_lnx.86_64 hltkr

./hltkr