Thanks so much for the kind words and playing! The bug you're talking about was an intended mechanic at first, because the max button is on click set to the toggled texture, so I thought it would be apparent, that it is indeed pressed and toggled on. However after many (like a lot) people complained about it I now see it wasn't the best design decision :D. If we ever come back to this game, that will be the first thing I'm going to fix :) Thanks for the feedback and I hope you nonetheless enjoyed your time in the Catsino!
Topeni
Creator of
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Oh yeah this was really nice. The artstyle is so lovely, it all looks so great together. I also like the fact that you were considerate and made it quite short while showing off all the work you had done. And the ending was just a chefs kiss. Really good job, I hope your learning journey and relationship only flourishes in the future :)
Wow, this was amazing! The game was really fun, the puzzles were intuitive, but at the same time the respective doohickeys got their time, so you could learn them. You managed to create quite a long game, but one that is still fun after all the time. That being said I rage quit after the level with two balloons, cheese and the bird. After my fifth attempt I did not want to do it all over again. Balloon and Bird are easily F tier just because of this :D
Great job all of you, this was so awesomesauce
Alright, I am pretty much at a loss here. I was asking about the operating system in case we could somehow replicate your error, to run it on our own computers. The three versions of the game (browser, windows, linux) should be the same ones. Just to make sure, which windows version are you on and what browser are you using? I am personally on firefox and it works correctly, so maybe try that?
One more thing we could try is to just click the places, where the buttons should be and hope that the only broken scene is the main menu. Under the post I'm posting the way it should look like, lets hope it works :D.
Also, did this happen with any other game in the jam or just this one?

This one was really fun! I love your interpretation of the theme. The artstyle is awesome, the gameplay is great. The only small problem I had,was at the beginning after the training level. In which your board is the white one, but then it switches, so I lost on the first try as I was aiming to win on an opponents board :D But I possibly misread something in the text at the start. Overall a very nice experience!
This is really fun! I like the games, which use the scroll wheel as the theme and this one also does not disappoint! It is also cut at the exact time, when my finger started to hurt only a little bit, so that is great, could have been much worse :D. I also like the artstyle, I haven't played many pico8 games, so I have no idea if a windows98 appearance is very original, but it works and that is the important part :)
Oh my! This is so lovely. I love the art direction and the narrative so much. It is much different than the pixel art way most people go to. I also really like the poems, they elevate the story so much! The gameplay is in my opinion cut short at the exact right time. Had there been more rounds, it would probably benefit from more modifiers to the spin, but this way it is in my opinion perfect. Really great job guys.
Wow! Just wow! With a lot of the games I am impressed, but here I am amazed at your creativity! Really fun spin on the theme and the narrative is just awesome! Although at some times while solving the puzzles which are supposed to teach you a new technique I got the answer straight away without really understanding the mechanic. But I learned them, with the other levels, so It's all good :D. I did also experience (i think?) a soft lock in the top right corner in the final level, but thankfully, there is a reset button :) Great job, the game is quite fun!
This is a really engaging one! I personally love anything card-related and this one nails it for me mechanically. The visual style is pretty simple, but it just works. I got to 130 million on my first try, so not very close, but I understand that that was kind of the point of the game. Though if I have to say, I'm not sure if the handling of the theme was really on point...
Thanks so much! It's not really a soft lock, but yeah this one is kinda on us for not having an actual tutorial, but just a "How To Play" button. The amount won on each bet isn't the same on all bets, for example the "1 to 8" bet will give you 3x the amount, as the chance for it to occur is 1/3, so there are ways to have a chance at a win even without some strong items at the start, but the way we say it is sort of hidden. But I appreciate the way you are a good sport about it! Thanks for playing!
I enjoyed the core loop, I think the effect of every shot was very satisfying and i like the artistic choice.
However i think you did not play the game yourself very much, after like four minutes it becomes very repetitive with not much change except the price increase of the chests, which contain little to no useful content.
The wheel itself also feels like its just there with not much purpose. The first few spins select the guns, but they dont even tell you which ones you could get. And they're not balanced in my opinion. I got three blunderbusses on my first game and then a bunch of heals when i was on full hp. And then at the end of my last game for many of my wheels (when i was on 1 hp) the heals did not even appear on the wheel.
Also the game just stops at the "winning" 20 minutes, the enemies and the timer freezes, not much happens, no victory screen, sad :(
But that being said, the parts that worked for me were in my opinion really good!!
First of all I quite like the artstyle, its simple, but works pretty well in my opinion.
The noise after going through each wheel segment is very satisfying, but i think there could be some more stuff to do with sounds .
The core game loop is in my opinion just unfair. And I'm trying to not say this in a way like I'm salty about not winning (I did not, after about five long attempts)I think the core mechanic being luck is not very good design when not complimented by a mechanic that the player can somehow affect. Also that being paired with punishing the player for taking too long to win (by increasing the spin cost) makes the game too difficult while not giving the player many chances. (in my opinion, one possible "solution" could be removing the cost entirely, or just not make it increase)
That being said, i think you put the game together quite nicely. I will be waiting for more games! :D
