This was really fun! I really like both the idea and the execution. I wish it was even longer!
Topeni
Creator of
Recent community posts
Thanks so much! It's not really a soft lock, but yeah this one is kinda on us for not having an actual tutorial, but just a "How To Play" button. The amount won on each bet isn't the same on all bets, for example the "1 to 8" bet will give you 3x the amount, as the chance for it to occur is 1/3, so there are ways to have a chance at a win even without some strong items at the start, but the way we say it is sort of hidden. But I appreciate the way you are a good sport about it! Thanks for playing!
I enjoyed the core loop, I think the effect of every shot was very satisfying and i like the artistic choice.
However i think you did not play the game yourself very much, after like four minutes it becomes very repetitive with not much change except the price increase of the chests, which contain little to no useful content.
The wheel itself also feels like its just there with not much purpose. The first few spins select the guns, but they dont even tell you which ones you could get. And they're not balanced in my opinion. I got three blunderbusses on my first game and then a bunch of heals when i was on full hp. And then at the end of my last game for many of my wheels (when i was on 1 hp) the heals did not even appear on the wheel.
Also the game just stops at the "winning" 20 minutes, the enemies and the timer freezes, not much happens, no victory screen, sad :(
But that being said, the parts that worked for me were in my opinion really good!!
First of all I quite like the artstyle, its simple, but works pretty well in my opinion.
The noise after going through each wheel segment is very satisfying, but i think there could be some more stuff to do with sounds .
The core game loop is in my opinion just unfair. And I'm trying to not say this in a way like I'm salty about not winning (I did not, after about five long attempts)I think the core mechanic being luck is not very good design when not complimented by a mechanic that the player can somehow affect. Also that being paired with punishing the player for taking too long to win (by increasing the spin cost) makes the game too difficult while not giving the player many chances. (in my opinion, one possible "solution" could be removing the cost entirely, or just not make it increase)
That being said, i think you put the game together quite nicely. I will be waiting for more games! :D
