Haven't finished yet but I’m loving it so far, well done Artindi and Rowbot! The puzzles are challenging but fun, and have seemed to improve a bit since the earlier playtest. I love the ones that require all your clones because it feels more satisfying getting “all your ducks in a row”. The addition of the story element with the dead scientists is sweet and adds a lot to the context. I’ll be sure to update when I’m done :)
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Yay I guess :D Awesome work guys! Definitely a challenge but very enjoyable and fun game! Cool story and I really like the art of the Guardian of existence. It felt very polished/smooth as well :)
Very cool! Great art, music, and puzzles were challenging fun. This level in particular was one of my favorite. The storybook intro was a neat touch as well. I would have liked if you could use a hotkey to save/load instead of going through the menu, like how you did with “R” being reset level. It’s a really unique mechanic and definitely makes you think about the puzzles differently. Awesome work :)
This is awesome Snowy! The puzzles are pretty challenging but super satisfying to complete :D (I'm still stuck on hurdles though xD). The pixel art and music is also great as well. Can't wait to see more!
Also, I don't know if it's intentional but you can push blocks into the level select zone. Honestly I think it's funny and think you should keep it xD
Amazing! I'm impressed by the amount of levels, art style, and polish. Great implementation of the split character and it fits so well with the levels how the top half can crawl in narrow spaces and the bottom half can jump higher than the whole. Great job :)
Nice job Barji! A very fun challenge. I like how you need to keep moving forward/carry your momentum while switching to beat the wall behind you. The nature of the gameplay turned it into a speedrunning game on it's own it seems :D Great work!
Great work Lewis! Loved the artwork, the little blobbins remind me of the junimos from Stardew. The gameplay was cool too and I like that there is fall damage so you have to place/land on the item.
What a great message :) You should be proud for making a game like this that's not the "norm" but doing it from your heart. Loved the music and the act of literally "connecting" with everyone.
One day, one day I will win!!! xD This is awesome!! The waves are interesting, the difficulty curve is great, and I love all the art for each enemy and tower! The balance is nice because each time I played I felt like either I found a better meta or got a bit further in the waves. I found being able to move towers without penalty at anytime was super helpful to finish off some enemies that got through (like those pesky buffaloes). Very polished as well. Amazing job dude, you should be proud :)
Dang this is challenging, but fun! I like the art style for the background and the soothing music. Personally I'd be a little paranoid making a game about potential plane crashes while on a plane, but nice work regardless :D
75%, not too bad I guess xD Awesome Work! The atmopshere of the game was great with the sound fx, particles, models, etc. Even if it was only a few waves, I did like that there was some strategy in upgrading your towers and removing and placing towers at new spots. The boss battle/cutscene was a great touch as well. The only bug I found was that the music doesn't seem to loop. Other than that, looks flawless to me :)
Man that was fun! Rage inducing, especially at this level, but fun! The idea that your bullets can come down to kill you is really neat. At first I was just spamming bullets but I realized that didn't work and switch for bursts. I like the variety of levels, and I ended up getting to the first level with the 5 cubes on your side. Maybe one day I can see that boss :D Great job Vince!
Awesome! This was really fun! I like how the gameplay almost switches from "search" mode to "avoid the infected" mode. I got lucky the first time and found the carrier on Day 2. I don't think the earliest discovery time is working right, since I had play-throughs where I found the carrier on day 2, then 5, then 10, and it comes up that the earliest was 10. Cool stuff!
I think the directional light for the scene is reflecting on the sun :D And once you get all the breeding combos of the surrounding pedestals, the last one will unlock. Thanks for playing! Let me know if you have any other questions.