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A member registered Feb 25, 2017 · View creator page →

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Yeah the invisible wall was in the hub world. Think it might have just been the left wall I'm not sure, but there was player movement regardless.

And of course it was great! I really like the battle screen as it makes you feel like you have more of a choice in the outcome of the game.

Nice work Michael! It's awesome to be able to play the game myself after watching the development for a while.

I'll preface this by saying I am not a console nor Star Fox expert, but here's what I thought.

The movement was a little sensitive for me. I guess really that is just a float variable in the end, but I think the movement could use some fine tuning. I really liked being able to break though, which was useful. And I guess like I felt like the ship was a bit too floaty/light. Sound and animation will help that later, but although it's meant to be a fast ship I'm presuming, it still felt a little too responsive to me.

In terms of bugs, the practice/hub world screen was a little buggy for me. I tried a few times and both times I couldn't select one of the 3 options and the character just kept walking into an invisible wall. Also, if you boosted into the ground you could go through/underneath it. This also meant that the minimap icons for the pilot and sometimes the enemy went away.

All in all nice work! I'm excited to continue seeing the development!

Sweet! Great concept and the art is really nice as well! Having the physics on the character and the parallax background really made the game feel polished. I got to the level with white eyes, and it was fun all the way through!

If I had to critique anything, I would prefer a sound FX for jumping rather than landing just from a feedback pov. And it's a small thing, but the respawn/fall time was a little long.

Overall, really great entry, and I hope you do well!

I really appreciate the feedback Michael thank you! I would like to incorporate forgiveness more, like having players do different actions other than talking. And I will check out those issues. Thanks!

Thanks Pigster, I appreciate it!

Rip nice job

Pickles! Nice work Vincent! At first I thought you could only move to the adjacent tiles, but once I realized you could go anywhere it made it much more fun. The projectiles were sometimes a little hard to see, but I loved seeing the game ramp up from the flurry of projectiles to the crossed out tiles. Anyone beat 77?

Thank you! I just updated the game with the light beams as well!And I definitely will check out GDWC. I haven't heard of it before, but it does sound awesome!

Agreed, I just added it, thanks!

Thanks! Yeah I'm considering adding some sort of beam light or indicator as to where the home base is.

Nice work! I really liked the look of it, especially the glowing pink colors. I also liked that there was multiple paths so you could play as you want. I would have liked to see some sound, but I like it!

A and D to move

W or Space to Jump

P to Punch

K to Kick

Nice! I really liked the art of the game, especially the enemies. The game seemed a little buggy however, and I felt like sometimes I was losing health randomly and was moving weird. Regardless, I like the story aspect as well!

Haha the Wriggles. This was awesome guys! Loved the story, and the end part where you had to recall the evidence was a really interesting mechanic. Well done!

Thank you, I appreciate that!

Thanks I'll check it out! And yeah, mashing buttons will work haha