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Tonariri

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A member registered 48 days ago · View creator page →

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Thanks! It was intended, but I guess it didn't work as intended...

Thank you for your feedback! Can you remember what character it was or where it happened? 

Thank you!
I think None choice is a very good idea. I definitely will implement it. Mixed signals are intended. 

Thank you! There will be such skill that applies water. Outfits by themself don't have a huge impact on the combat, so you don't need to feel pressed by it. Other items, however, do. 

You will be able to change any item during next level ups, Fyen can tell you about it if you ask about the token. It wouldn't lead to scope creep, because of the way the game is structured. 

Thank you! The plan is to have 4-6 hours of gameplay, but with lots of variations. 

Do you know is it possible to buy/support the original creators of the game? 

Thanks for the report! I'll see if there is a bug causing lighting issue. 

As for zombie, you can escape it (try to run around the coffin). 

Thanks a lot! I'm glad you enjoyed and managed to beat it. The was intended to be on the challenging side. The spider scene wasn't meant to be escapable: it's a dead ending, inspired by Magical Girl Luna finale, I plan to have a few of those. 

The game is on f95! I Can't post the link here due to the rules, but you can find it by its name. 

Werewolves + statues should provide enough heals to deal with  the boss. 

Yes, but they should provide enough cash to handle the boss. 

There would be no level system, as it's tied to the narrative, per Magical Camp system. But, for future dungeons there will be a shop accessible at any point.

Hey, not really, but you can farm werewolves and buy more healing items from a cat next to the Mia's cell. That should be enough to carry you through the fight. 

Lily_RoseBloom,

Currently, the puzzles on the first level are skippable. In the release version, you will likely have to complete them at least once.

Thank you for your feedback and the first comment here! The balance and resource allocation are still being tested, and I'll take this into account. I'll also try to reproduce the engine issues on the second level by testing on different devices.