I'll get back into development next week, so I'll have a closer look at it then.
Seems to be an issue with realtime shadows form what you describe.
Tom Wor
Creator of
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Thanks!
The music is from Kevin MacLeod (incompetech.com)
Red/Green: Ok, I'm still thinking about the color scheme in general, also how it changes with the difficulty over time (right now only the track border color changes, I have sky and ambient color changes ready as well, just no satisfying color combinations yet.)
Red/Green might also be an issue for people with color-blindness, maybe I'll look a bit more into different color palette there.
Good input, thanks.
Hi Mike :)
I pool the gameobjects with a plugin called (Path-O-Logical) PoolManager, but I took the easy way and implemented Menu and Game scene seperately, so I'm just restarting the scene, pooling it all again.
I'm a bit worried I'll run into clean-up issues when I try to reuse the same scene, but I think I'll try that soon and see how it goes.
Also thanks for the device specs, good to know if it runs on other devices as well.
Cheers,
Tom
Hi MilosMike,
thanks for your feedback!
On multiple lives: I think it's best to leave it at "permadeath", as it is a high-score based game and not that difficult anyway, when you get the hang of it. Multiple lives would make it even easier and push play time considerably over my targeted 3min goal.
Starting countdown is good, I'll put that on the list.
Load times: Yeah, they are quite a bit longer on Android, there quite a bit of pre-pooling of gameobjects, maybe I can bring the number down a bit. What device are you using?
Controls: Virtual D-Pad is on the roadmap, I got the same feedback from a friend of mine.