Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

tomfm

7
Posts
1
Topics
1
Followers
A member registered May 11, 2023

Creator of

Recent community posts

Very cool game. It's immediately understandable and the GFX are great.

Feedback:

1. Some of the nested menus get a bit confusing, which who you're targeting etc

2. Love the "pokemon" style resist/crits

3. Loved the 3d outline shader and the creativity with the different blorps

Well done, looks very polished, can't believe you did it in only 10 days, cheers.

The music and UI was very appealing and pleasing. I liked it. The interactions were fluid and it felt very polished. I got a bit stuck  of what was happening and what I was supposed to do. I'm not very good at stocks or data, so I might not be the ideal tester here.

Feedback:

1. Sometimes the language would flip between Spanish and English which made it harder to understand. But not that big of a deal

2. There was one screen on Logistics that just said something like f2b.title or something weird

3. It's a lot to digest the first play through. Maybe some way to ease into the mechanics would be good. I ended up just pressing buttons the first couple of plays to understand what was happening.

Thanks for playing and your comments lol, we didn't intend for the dread to happen, but it's evoked the same in our play tests. We're trying to balance pickups with difficulty and feeling like you can come back if down on ships.

Nice game! I like the movement and sound effects. The camera rotate and cube movement feels nice. Visuals are nice too. Music is relaxing and gets you in the groove.

Feedback:

1. I'm dumb and even though I read the instructions. I still wanted w and s to flip cubes and a and d to rotate them. I kept doing this even after I knew the controls lol

2. I didn't understand what "locking" a cube meant. So, I was pressing it to "end level" like "lock in". So, I was locking cubes with enter and not understanding why the level wasn't ending and then I couldn't edit my cubes and clicking on them again and trying everything to be able to move them again lol. Maybe a different color would denote it better. Also, IDK how to "unlock" cubes if you lock them by mistake.

3. Idk, if I'm blind, or the first puzzle didn't have a name to give me a hint, but it took me a long time to figure out what a "match" was and what I was trying to do/achieve, that said, it is a puzzle game so some people might like that, but I almost gave up (esp cause my cubes were locking and I didn't know what was happening lol)

Thanks for playing and giving us your thoughts, very helpful!

We had a difficulty selector that didn't make it in, so you'd get to go to the boss after only 2 waves.

Good notes on the bullets.

Vote cow!

Give our game a try and let us know what you think.

We're struggling a bit with tuning internally, so let us know if it was too hard, too easy, or generally other thoughts or confusion.

https://moorebrett0.itch.io/starox