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(+1)

Nice game! I like the movement and sound effects. The camera rotate and cube movement feels nice. Visuals are nice too. Music is relaxing and gets you in the groove.

Feedback:

1. I'm dumb and even though I read the instructions. I still wanted w and s to flip cubes and a and d to rotate them. I kept doing this even after I knew the controls lol

2. I didn't understand what "locking" a cube meant. So, I was pressing it to "end level" like "lock in". So, I was locking cubes with enter and not understanding why the level wasn't ending and then I couldn't edit my cubes and clicking on them again and trying everything to be able to move them again lol. Maybe a different color would denote it better. Also, IDK how to "unlock" cubes if you lock them by mistake.

3. Idk, if I'm blind, or the first puzzle didn't have a name to give me a hint, but it took me a long time to figure out what a "match" was and what I was trying to do/achieve, that said, it is a puzzle game so some people might like that, but I almost gave up (esp cause my cubes were locking and I didn't know what was happening lol)

Thanks for your feedback, it helped me to think of how others may perceive the gameplay. I went back into my description to add some more details that may help people understand  to better avoid some of the confusions you experienced. Locking a Cube was designed intentionally but I did not think about how one could feel punished by accidentally locking a cube and then wanting to unlock it. That should have been an obvious choice to design so thanks for that. I can edit that into the design after the Jam is over since it was not part of my original intended design. The only way to unlock the Cubes is that if the Puzzle restarts, which is done upon checking the Puzzle conditions where you restart the Level or go into the Menu to press the Restart button. I also could have labelled the Puzzle name and hint, which are just floating as an abstraction.