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tome571

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A member registered Oct 14, 2018 · View creator page →

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I'm not sure what you're asking. Like have it start at the beginning then loop from a certain point in the audio instead of going back to the beginning? 

Use a script call on the event: 

this.setWaitMode('message');

so that it when the text box pops, it is handled like a normal message and other events won't trigger until it closes. See if that works for you

I use a script call on the event: 

this.setWaitMode('message');

so that it when the text box pops, it is handled like a normal message and other events won't trigger until it closes. See if that works for you

This was a well done entry! Atmospheric, engaging writing, and well done cutscenes. Really nice work! Interesting mechanics, good dialogue, I was NOT expecting that in the Foyer. Wow, very cool. :)

I'd change the text sounds to be every 3rd letter or so, or to be quieter. It did become a little distracting because of how immersive the rest of the game was. 

There were a few errors in the text, 1 spelling error and 1 missing word, in the foyer area. 

The battle tutorial had a word or two cut off because the text box was not big enough. 

Maybe change the names of the buttons on the keyboard - they were to scrunched in to know what you were changing on the button common events. 

Great job introducing, then ramping up into exploration mode, adding in on map battles and explaining everything thoroughly.  Overall, an enjoyable game - nice job!

thank you! I hope you enjoy

Interesting, I'll have to do some testing on a mac and see if I can recreate the error. I'm guessing it tried to autosave, but for some reason wouldn't allow the autosave to write, prompting the error. 


Thanks for letting me know and I'll let you know when I get a fix up!