Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Tombo.Yuuko

4
Posts
A member registered 13 days ago

Recent community posts

(1 edit)

Curse is an ability => Sort pokemon by ability => see all curse pokemon.

(1 edit)

Love 1.3.3, some feedback:

Teams - Its great that we can save and load multiple teams, but the UI is a little unintuitive about it.  Perhaps the top left could say "Save" and the top right could say "Load" and when you click on these they will give you a drop down of slots you can save / load with.  Maybe even give a way to name them?

Speed - Grinding from 1 to 100 takes a LOONG time, and I get that we don't want to super-charge users with too much speed b/c time basically equals money as you're ramping up...  but maybe if you could pick a checkpoint to start from that you've cleared?  Like when I revisit a map that I've cleared 100% I could pick to start at 1, 25, 50, 75, or 100?

The held items really expanded the game in the way I had hoped, great job and keep up the good work!

(1 edit)

idk do you want spoilers?  Here is my team, you can figure out the positions from there:

Gengar, Ditto, Aggron, Maractus, Honchkrow, Pidgeot, Ferrothorn, Armaldo, Corsola (although there is probably some flex on Armaldo)

Remember you can set some mon to high health targeting to focus the bigger mon.

(2 edits)

I just completed all the maps and generally really like the game, great work!

I did feel 2 situations were a bit unfair though

1) Invisible troops basically require you use Frisk but there are very few (usually 1) Frisk option to use.  Then sometimes the invis would come so fast that one Frisk mon couldn't reveal them all...  There should be more ways to realistically deal with invis or they shouldn't outpace the one Frisk champ

2) Super fast units that are immune to slow.  Like I get it, we can't let slow be an answer to everything but you need to impede them somehow.  There just isn't enough damage to take these out on a clean run through.  Stun becomes the answer, but stun only has a 30% proc rate and a lower rate of fire - which means you might get 1-2 attempts to proc each super-speedy mon.

Basically these situations felt like they were more heart-taxing than challenging.  Like "we're going to force 3 hearts on this map gl"

I hope more gets released!  I'd love to keep playing!

PS - we can filter pokemon by ALL / GRASS / WATER / MOUNTAIN / FOSSIL but not FIELD?  This should be added.