I just completed all the maps and generally really like the game, great work!
I did feel 2 situations were a bit unfair though
1) Invisible troops basically require you use Frisk but there are very few (usually 1) Frisk option to use. Then sometimes the invis would come so fast that one Frisk mon couldn't reveal them all... There should be more ways to realistically deal with invis or they shouldn't outpace the one Frisk champ
2) Super fast units that are immune to slow. Like I get it, we can't let slow be an answer to everything but you need to impede them somehow. There just isn't enough damage to take these out on a clean run through. Stun becomes the answer, but stun only has a 30% proc rate and a lower rate of fire - which means you might get 1-2 attempts to proc each super-speedy mon.
Basically these situations felt like they were more heart-taxing than challenging. Like "we're going to force 3 hearts on this map gl"
I hope more gets released! I'd love to keep playing!
PS - we can filter pokemon by ALL / GRASS / WATER / MOUNTAIN / FOSSIL but not FIELD? This should be added.