Our audio guy joined with less than 2 days to go, so we were a bit hectic with having to refactor the code to support audio, didn't have enough time to do proper levelling as gameplay balance was more important to us
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Thank you :) that was an issue that could be fixed with a bit better floor spawning, I didn't have the time to make sure this didn't happen :( I could probably update it within a day, I just don't have the time :)
Thank you :) Because of the spawning mechanic of the game, the position of the trees is completely random. They're biased towards the centre, but not by much, and if I came back to this game I'd change this a bit
My final idea (because it's a 2d game operating in the XZ plane rather than XY, Unity's NavMesh doesn't work and the sprites flop around like crazy), so I've actually got cubes under the surface doing their thing.
Random Idea: A tower defense game where you go to war with bacteria, and it's the most important thing you'll ever do.
Idea: You are the immune system of a patient that has been infected with a bad dose of whatever. You must use towers and power ups to keep your patient alive for as long as possible.