Cool, thank you! I don't know Pokemon fan games very well.
Tom slowbro
Recent community posts
Hi, I enjoyed playing through this demo. It's got a really good reimagining of part of Kanto with less human civilization. And it's really interesting to see a Pokemon open world with retro graphics.
Nice job on the fake Pokemon. I'll avoid spoilers but it took me a ways into the demo before I caught on to what they all are.
The mons scaling to my level seemed to work really well. The demo was generally easy, but that's okay, official Pokemon games are generally easy, and for my tastes this is better than going for extra hard.
There are glitches, certainly nothing game-breaking. Somehow my Squirtle spent a chunk of the demo confused, and the confusion did not go away between battles or at an inn. And there are little things like saying the Pokemon flinched after an attack that was enough to make it faint. I can sure live with that stuff; it was not any real problem.
I realized I never experimented with throwing a Pokeball outside of battle. I bet that part works well, but I just played it more like an early Pokemon game, lol. The wild Pokemon on the field function well, though once one catches wind of me it can be really hard to lose it without a battle. A mon was still looking for me even after I entered and exited an inn.
But I fully enjoyed the demo! I think it lasted me about 2 hours. Good game. Oh I almost forgot, I like how item pickups usually feature a sizeable number of the item. Item pickups here are well worth going out of the way for, and are satisfying to claim.
(I played the Android version.)
Understood and cool, no need to throw in katamari music if it's against your vision for the project.
I thought I'd give my take on the criticisms mentioned in the log ...
Tutorials - I don't have a strong opinion. I don't see a need for more tutorials, but then again I was the one who began the Ace battle with everyone pooing their pants, lol.
Swearing and humor - I haven't seen any humor that's problematic to me, but I still haven't tried most of the quests (sorry). But I still think the swearing doesn't fit. In my opinion the game would be better if the S word didn't appear in it. It's your call though, and the game is also good how it is.
Repetitive gameplay - Personally I really like the gameplay. :) Yes it is repetitive but that's not a problem for me. Real katamari gameplay could be called repetitive. It's worth listening to other people's opinions though, and I sure have nothing against adding variety. I hope the gameplay doesn't change too much.
I don't think I'll have a lot more that's helpful to share right now ...
I chose the half my yen bribe.
I haven't done any more, yet, other than what was in the video and then playing to the end of the current content. So far I have only found the Cousins I've found in the video, plus Ban-Ban and Signolo. I haven't tried the quests, other than the Limited to 1 one that I remembered I especially liked.
I've been happy with the whole story so far. I don't think I would like the whole post-apocalyptic thing or what Goro apparently may have done (which I learned at the end) if it were the story to an official katamari game, but it works well in an RPG. I'd just say keep up the good work on the story.
You're the creative inventive one; I don't think I'll produce any worthwhile jokes and such. If you worked in Katamari Forever's Katamari Dancing All Night somehow, I would enjoy it, but I don't know if anyone else would. And you can't go wrong with Disco Prince.
I ended this video abruptly during the big city stage because I didn't want to let my battery get too low. Since then I found Signolo, and played through the finale of the content up to this point.
Somewhere around round 4 of the Signolo part it got too hard for me. I ended up using the bribe option.
Recruiting Ban-Ban then immediately taking all the tires is very funny, lol (probably not too nice though). Well of course the game doesn't require you to do it ...
Some of the Cousins have no "Magic" actions available yet, but I'm sure that is already known.
The story certainly took a turn and got somewhat more fleshed out at the end. There are still mysteries (especially just what caused that crazy change to the universe) but we're only halfway through, so having mysteries is a good thing.
In the coming days I'll probably play some more :) try to recruit some more Cousins, and maybe check out some quests.
Fun game!
One thing that caught my attention ... In my opinion the graphics and animation are good, and it is impressive that the download was kept down to 46MB. I see some games that are up close to a GB or more that totally don't need to be, and I kinda roll my eyes, lol. As for this game, good job being efficient.
I could offer my experiences on the level requirements. To me, everything seems well balanced through size 6. When I reach size 7, the next level is a bit on the hard side but not too bad. (I did better there in the video than I usually do.) When I reach size 8, the next level is extra easy. Then when I reach size 9 the next level takes an enormous amount of stuff and I find very few flashing objects. That's as far as I've gotten.
Great game! The limited time to reach each size-up is such a good idea. Katamari should try it. It would also be cool if some of the best katamari players were to try their hand at growing huge in this game.
Once I reach Soup Size 9, the next phase is a doozy it seems. I'll try some more but I haven't managed to grow any bigger.
I've definitely been enjoying this :D ...
I am not very good at Cousin Meteor because I am not very good with PC style controls (pointer device plus other controls). Also, on both machines where I've played this, I can't adjust my aim and do other things (move, shoot) at the same time. I bet most any mouse would do the trick, but I don't have one. If you didn't mind making the shooting somewhat easier, I'd recommend an autofire option.
My guess is Marnyrinth is supposed to be fairly casual and easy. I didn't have a hard time getting both a Par and a Perfect on each stage, not necessarily in the same attempt. I've got a feeling some players would like some more challenging stages, or tougher goals to shoot for.
As a Mario fan from way back I really like Super Nik Bro. (I really like Marnyrinth too). I really don't think it needs enemies or being able to take a hit. Introducing required collectibles in the stage right before it gets hard was good game design. And, for me, stage 5 is indeed hard, lol. I certainly haven't won without duping the race at the end (saving a collectible near the start for last). When the King (maybe not really the King?) hit the button it was not obvious to me what to do next, by the way. My first guess was a boss fight, and I tried to jump on the thing that came after me. The bonus stage is cool, and in my opinion possibly easier than stage 5.
Thanks for putting all that work into what's made for a few good hours of fun for me. :) And also, I think it's very cool that Smitty McGrotsmeat did indeed stream a game made for him.
I went back and tried the quests ...
Ichigo's and Macho's quests were good. They made me explore a little and find a good place to grind for both. Opeo's quest is funny and a good katamari reference. I haven't cleared Ace's but a harder version of the first battle is a good idea. I may try some more but for now I'll take your word for it that it's possible. I don't know the moves very well.
All in all the side quests are cool, and having each party member/obtained Cousin ask for a quest is a good idea.
I recorded for about 20 minutes, then unfortunately I found the quests right after I had ended the video, lol.
Even as a v0.1 demo this game is delightful and totally unique! :) I really like it.
In my opinion the vulgarity in the RPG battle doesn't really fit in what's otherwise a totally sweet, pleasant game. But it doesn't have to change just because of my opinion; the developer has their own vision for the project of course.
The way the growth works in the growing katamari section is awesome! (And so is the dialogue.) I wouldn't have known it is possible to fashion katamari growth in RPG Maker. I doubt anyone else has even had the idea.
I didn't get the Android version to work. I don't know how if it's not an .apk file. But the Windows version works great for me.
Katamari Damacy was never meant to be played with a keyboard ... I've played a lot of katamari but when I've tried to play Katamari Damacy Reroll with a keyboard, I absolutely hit a lot of wrong keys and I absolutely do terribly.
Thanks for all that good spot-on commentary though :) about the remake of the very first katamari game, a really good place to start. (I know a lot of the commentary was exaggerated ... just like a lot of the craziness is in the game.)
I have to ask ... Are you the developer behind InfinityRPG? I really like both this game and InfinityRPG. There are certainly similarities, and also big differences between the two.
In Our Ascent I am maybe a third of the way through the third character Hina's map (I have completed the first two). I can see that from one character to the next, the upgrades (both equipment effects and upgrades from boss points and stuff) get progressively ... weirder. And harder to tell which ones you should use. I may not have completed Stan's story if I hadn't figured out the value of an accessory that increases the number of battles by 3 (and making a second equipment set taking advantage of that). I don't know if I'll complete Hina's story or not.
Of course I'm looking forward to seeing what comes next in this game!
...
I did manage to play through what's available now as four characters. I never got royally stuck.
There are a lot of elements and design decisions here that I very much like. The speed goals and number of battles goals are really cool, and so is the way the player gets rewarded for them. When you've gotten stronger and kinda 'nail it' in the early parts of the run, it's fun to see like 15-20 new points after the run. The subtle map layout differences from character to character are awesome. And the character dialogue is really one of the highlights in the early going. When I made a video, I started from the very beginning of the game to catch a bunch of the dialogue.