I really enjoy this inventive combination of katamari and Super Monkey Ball. :) Sometimes you want to pick up a lot of stuff, and sometimes you want to avoid stuff and stay small and round.
Recent community posts
I enjoyed playing through this quite a bit. :) I think the game plays well for a Mario-like.
The level I had the hardest time with was 3-1; I don't know, maybe another cheese power-up or two would help with the two hammer bro encounters. And there were a couple points in boss stages where ceiling blocks got in the way of jumps, making for frustration. And maybe late stages had a bit much emphasis on long jumps that require the run button. But these were my only sticking points; all in all the game had the right amount of challenge and a lot of fun.
Honestly I find this game far more nifty than horrible. :D The funniest part was when I realized my HP was waaaay below zero after repeatedly trying to roll up the biggest critter, before I figured out what I still could go and roll up.
This is very cool ... it has three good katamari-style levels, and it keeps score. Somehow the ball moves so fast it seems out of control in stages 2 and 3. The flower stage doesn't end when you grab the big flower, it just starts making a repeating sound effect (and never seems to end).
It's not only a really good dungeon crawler, but it's unique! That is rare in video games, including professional ones. The game is very stable on my device ... I can reveal as many spots at the same time as I want, and fight while they're still revealing, and the game never crashes. The game could really use a save system, especially if it's expanded to an even bigger map.
I think anyone who likes slow dungeon crawls and who isn't allergic to 16-bit-style graphics would like this game. I did!