Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Tom slowbro

75
Posts
2
Topics
2
Followers
A member registered May 24, 2021 · View creator page →

Recent community posts

Understood and cool, no need to throw in katamari music if it's against your vision for the project.

I thought I'd give my take on the criticisms mentioned in the log ...

Tutorials - I don't have a strong opinion.  I don't see a need for more tutorials, but then again I was the one who began the Ace battle with everyone pooing their pants, lol.

Swearing and humor - I haven't seen any humor that's problematic to me, but I still haven't tried most of the quests (sorry).  But I still think the swearing doesn't fit.  In my opinion the game would be better if the S word didn't appear in it.  It's your call though, and the game is also good how it is.

Repetitive gameplay - Personally I really like the gameplay. :)  Yes it is repetitive but that's not a problem for me.  Real katamari gameplay could be called repetitive.  It's worth listening to other people's opinions though, and I sure have nothing against adding variety.  I hope the gameplay doesn't change too much.

I don't think I'll have a lot more that's helpful to share right now ...

I chose the half my yen bribe.

I haven't done any more, yet, other than what was in the video and then playing to the end of the current content.  So far I have only found the Cousins I've found in the video, plus Ban-Ban and Signolo.  I haven't tried the quests, other than the Limited to 1 one that I remembered I especially liked.

I've been happy with the whole story so far.  I don't think I would like the whole post-apocalyptic thing or what Goro apparently may have done (which I learned at the end) if it were the story to an official katamari game, but it works well in an RPG.  I'd just say keep up the good work on the story.

You're the creative inventive one; I don't think I'll produce any worthwhile jokes and such.  If you worked in Katamari Forever's Katamari Dancing All Night somehow, I would enjoy it, but I don't know if anyone else would.  And you can't go wrong with Disco Prince.

I am glad to see more content (lots of it). :)

I ended this video abruptly during the big city stage because I didn't want to let my battery get too low.  Since then I found Signolo, and played through the finale of the content up to this point.

Somewhere around round 4 of the Signolo part it got too hard for me.  I ended up using the bribe option.

Recruiting Ban-Ban then immediately taking all the tires is very funny, lol (probably not too nice though).  Well of course the game doesn't require you to do it ...

Some of the Cousins have no "Magic" actions available yet, but I'm sure that is already known.

The story certainly took a turn and got somewhat more fleshed out at the end.  There are still mysteries (especially just what caused that crazy change to the universe) but we're only halfway through, so having mysteries is a good thing.

In the coming days I'll probably play some more :) try to recruit some more Cousins, and maybe check out some quests.

Fun game!

Fun game!  The growing dung ball is a great game mechanic, and collecting everything makes for a good challenge (but not too hard).

One thing that caught my attention ... In my opinion the graphics and animation are good, and it is impressive that the download was kept down to 46MB.  I see some games that are up close to a GB or more that totally don't need to be, and I kinda roll my eyes, lol.  As for this game, good job being efficient.

I could offer my experiences on the level requirements.  To me, everything seems well balanced through size 6.  When I reach size 7, the next level is a bit on the hard side but not too bad.  (I did better there in the video than I usually do.)  When I reach size 8, the next level is extra easy.  Then when I reach size 9 the next level takes an enormous amount of stuff and I find very few flashing objects.  That's as far as I've gotten.


Great game!  The limited time to reach each size-up is such a good idea.  Katamari should try it.  It would also be cool if some of the best katamari players were to try their hand at growing huge in this game.

Once I reach Soup Size 9, the next phase is a doozy it seems.  I'll try some more but I haven't managed to grow any bigger.

Fun game, I'm glad I got to play!

I've definitely been enjoying this :D ...

I am not very good at Cousin Meteor because I am not very good with PC style controls (pointer device plus other controls).  Also, on both machines where I've played this, I can't adjust my aim and do other things (move, shoot) at the same time.  I bet most any mouse would do the trick, but I don't have one.  If you didn't mind making the shooting somewhat easier, I'd recommend an autofire option.

My guess is Marnyrinth is supposed to be fairly casual and easy.  I didn't have a hard time getting both a Par and a Perfect on each stage, not necessarily in the same attempt.  I've got a feeling some players would like some more challenging stages, or tougher goals to shoot for.

As a Mario fan from way back I really like Super Nik Bro. (I really like Marnyrinth too).  I really don't think it needs enemies or being able to take a hit.  Introducing required collectibles in the stage right before it gets hard was good game design.  And, for me, stage 5 is indeed hard, lol.  I certainly haven't won without duping the race at the end (saving a collectible near the start for last).  When the King (maybe not really the King?) hit the button it was not obvious to me what to do next, by the way.  My first guess was a boss fight, and I tried to jump on the thing that came after me.  The bonus stage is cool, and in my opinion possibly easier than stage 5.

Thanks for putting all that work into what's made for a few good hours of fun for me. :)  And also, I think it's very cool that Smitty McGrotsmeat did indeed stream a game made for him.

I'm finally on a setup where I can play this game properly. :)

Fun game.

I went back and tried the quests ...

Ichigo's and Macho's quests were good.  They made me explore a little and find a good place to grind for both.  Opeo's quest is funny and a good katamari reference.  I haven't cleared Ace's but a harder version of the first battle is a good idea.  I may try some more but for now I'll take your word for it that it's possible.  I don't know the moves very well.

All in all the side quests are cool, and having each party member/obtained Cousin ask for a quest is a good idea.

(1 edit)

I recorded for about 20 minutes, then unfortunately I found the quests right after I had ended the video, lol.

Even as a v0.1 demo this game is delightful and totally unique! :)  I really like it.

In my opinion the vulgarity in the RPG battle doesn't really fit in what's otherwise a totally sweet, pleasant game.  But it doesn't have to change just because of my opinion; the developer has their own vision for the project of course.

The way the growth works in the growing katamari section is awesome!  (And so is the dialogue.)  I wouldn't have known it is possible to fashion katamari growth in RPG Maker.  I doubt anyone else has even had the idea.

I didn't get the Android version to work.  I don't know how if it's not an .apk file.  But the Windows version works great for me.

Wow, cool, I didn't know you'd make improvements based on my comments.  I hope people give this a try; I think a lot of Zelda fans would enjoy this game.  And yup, I had read that the original version of this demake was quite a few years old.

I had to turn the brightness up on my device to see the Gels.  And sometimes after getting hit I squirt over behind the Aquamentus, which spells big trouble.

Those are the only issues I had, and I definitely liked this demake. :)  Great concept, and well done.

(3 edits)

Very cool game!  I always get excited to see a new game in the style of Inflation RPG, and this looks like a good one.


I tried the Windows download version but got something like

Failed to load mono

Then I remembered the browser version, and had a blast with it. :)

The Oasis stage has been added both on Steam and on Android. :)

Here is my first short visit to the Oasis stage.  I was confused and poorly prepared, but I'll get the hang of it.  As usual, the fun goofy dialogue is a highlight.

The Android version just got a big update, with a new region, so I think this game is still in development. :)

The developer knows a lot more than I do of course.

It's really good!

It's obviously made by a fan of both Pokemon and Katamari Damacy. :)

My first attempt, I didn't find my way back to the spaceship.  But my first attempt objects counted toward my second attempt score.

In any case I had fun though. :)

It's a really fun and interesting and challenging game if you're not turned away by the very simple graphics.

It seems to work flawlessly, the couple of levels that I played.

I was excited to find this game.  I bought it on Steam, but unfortunately it freezes often on my Steam Deck.  I bet it works much better on Windows.

From what I've played, it definitely seems like something I would want to play.

(A mobile version would be my very first choice to play.)

I think this is one of the best katamari-like games on Itch. :D  Thank you for letting us play this.

(1 edit)

I hope this game stays available to play long after New Year.  It's some good katamari rolling. :)

Sounds very cool!  I would like to see more added to this game for sure.  I'll be watching. :)

I don't think I'm very good at the game but I definitely enjoy it!

Katamari Damacy was never meant to be played with a keyboard ... I've played a lot of katamari but when I've tried to play Katamari Damacy Reroll with a keyboard, I absolutely hit a lot of wrong keys and I absolutely do terribly.

Thanks for all that good spot-on commentary though :) about the remake of the very first katamari game, a really good place to start.  (I know a lot of the commentary was exaggerated ... just like a lot of the craziness is in the game.)

Fun!  Thank you!

Definitely a fun game!  I'm glad I got to play it.
(1 edit)

I have to ask ... Are you the developer behind InfinityRPG?  I really like both this game and InfinityRPG.  There are certainly similarities, and also big differences between the two.

In Our Ascent I am maybe a third of the way through the third character Hina's map (I have completed the first two).  I can see that from one character to the next, the upgrades (both equipment effects and upgrades from boss points and stuff) get progressively ... weirder.  And harder to tell which ones you should use.  I may not have completed Stan's story if I hadn't figured out the value of an accessory that increases the number of battles by 3 (and making a second equipment set taking advantage of that).  I don't know if I'll complete Hina's story or not.

Of course I'm looking forward to seeing what comes next in this game!

...

I did manage to play through what's available now as four characters.  I never got royally stuck.

There are a lot of elements and design decisions here that I very much like.  The speed goals and number of battles goals are really cool, and so is the way the player gets rewarded for them.  When you've gotten stronger and kinda 'nail it' in the early parts of the run, it's fun to see like 15-20 new points after the run.  The subtle map layout differences from character to character are awesome.  And the character dialogue is really one of the highlights in the early going.  When I made a video, I started from the very beginning of the game to catch a bunch of the dialogue.

I only discovered this game today ... I am definitely enjoying it. :)  I'm glad to read that an iOS version is on the way.

This game's whole concept and gameplay are so cool, and it seems like it could be super-fun.  So far I am very bad at evading the cops.  It may just be because I haven't gotten used to the driving controls yet.

I love it!  Thank you!


Fun game!


Hi, I featured your work on my YouTube channel, but I know I don't have any rights or permissions to any of the art or anything.  If you'd like me to take my video down, please let me know.

Awesome zine, very nice!

I really liked playing this.  The physics are just right (assuming you can accept the moving and growing hole premise).  This worked well for me on Windows, and the browser version also worked well on iPad and Android tablet.

I enjoyed playing this, thank you. :)  I cut the video short, and didn't unlock the area to the north.  Sorry about the slowdown (on a kind of old Samsung Android tablet).

The foxes seem to stop moving pretty easily.  And nothing ever fell off the ball when I fell in the water.  I am not saying these are bad things ... I think the game is more relaxing just as it is.

(1 edit)

I can definitely see the katamari influence, even though the game is very different from most katamari-like stuff.  By the end the game also becomes reminiscent of a game called The Maw.

This game is fun and also funny; I'm glad I got to play it!  And like others have said, thanks for the fact the game saves just before the big decision.