Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

todorolo

7
Posts
1
Following
A member registered Jun 10, 2020

Creator of

Recent community posts

Viability: "drop in that lovers hair" broke it :( otherwise it is indeed playable

Presentation: the rules of the game are understandable, i like how the text color changes based on who is talking. there's a few typos but it is a work in progress so they don't matter that much

Theme: there is a clear theme of makin potions :)

Engagement: the game does capture my imagination, i wonder what all the ingredients look like and what the lil frog witch looks like

Viability: i think some of the links are broken, i can't figure out how to progress past the cliff/head forward options, i always end up back there

Presentation: the text cuts off the screen pretty often, even in full screen mode :(

Theme: i enjoy the theme of being a little doggo exploring the world and finding your way home :) i look forward to meeting other friends like the raccoon or seeing how their adventure continues

Engagement: it does capture the imagination in viewing the world how a puppy would

Viability: The game is playable from beginning to end, tho during the part where your HP is draining it would be better if that draining was displayed for all of those passages. i thought i was safe when i got off the passage that it was displayed on

Presentation: YOOO IT LOOKS SO COOL

Theme: there's definitely a clear theme of being a lil guy trying to escape from a techy facility. i think it's pretty cool to mix the analog tech designs with the futuristic ideas of superpowers/genetic experiments

Engagement: whale!!! it really sparks your imagination, especially at the end but no spoilers :)

Viability: yep playable from beginning to end (tho it ends on a cliffhanger) i love how the ghost buddy is introduced

Presentation: the way it displays on itch is a little...weird? it ends up cropped weird and cuts off the images. 

Theme: there is a clear emerging narrative, however the choice between an internet argument and the investigation doesn't really make sense. they're just two events that Happen to be starting at the same time. i think it would be better to intertwine them and have them effect each other in some unexpected way, or to just drop one to focus on the other.

Engagement: yep! i am very curious to learn the truth behind how ghost buddy died (i already forgot his name)

Viability: def can play from beginning to end, but the build your own sandwich bit with the changing texts was really hard... the font changing when you hover made it even harder to click things properly. i'm not sure all the options were even links lol

Presentation: it's so pretty!!! i love the changes between the anxiety thoughts and the narrative portions, as well as the use of color in the images and backgrounds. 

Theme: the illustrations, the color, and the text go well together to convey the feeling of anxiety. maybe too good, since it genuinely started bothering my own anxiety hahaha

Engagement: it is feeding my imagination a lot! i'm hungry now. i want a sandwich :(

viability: playable from beginning to end mostly, it got mad at me for inputting the correct name before the very end. i love the repeated name inputs. i wish there was more choice to it tho, y'know? as is, it just feels like turning the pages of a book. which is nice, but is that a game or just an online book?

presentation: it's so cool, i love the aesthetics

theme: the story is soooooooo good. very existential dread 10/10

engagement: it captures the player's imagination very well as you wonder about what's going on in the outside world (and what the romance simulator could be)