
PsychoGears is a game set in a post-apocalyptic environment after a great war between huge powers of technological advancements occurs. Havens have been established in the form of safe bunkers where a hierarchical system based on wealth conditions its members. Our protagonist escapes one of these prisons after 20 years in search of his past life and his family.
The game drives inspiration from games such as megaman and castlevania with a main focus on character animation and movement fluidity
The game is an action sidescroller metroidvania-like. What am showing in the demo is one of the first stages which is an autoscroller but there will be stages where you can freely move in the final product. Please be mindful of this presentation since im a solo developer and this is my first public project.
The main purpose of this topic is to ask for advice and feedback and help me point out the low and high points.
https://toastykitsune.itch.io/psychogears



