I appreciate all the feedback!! Apologies for the bug with losing lives offscreen, I'm not quite sure the cause of it, but I'll dig into it and get an updated built after the jam ends!
toaster
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Thanks, glad you liked it! And no, unfortunately I ran of time for crank controls, I had a busy weekend and couldn't start until Sunday morning, so it took all the time I could carve out to get it playable where it was. Using the crank for that was the original intent! I didn't even consider blowing into the microphone, so perhaps I need to get a post jam version out with those features :D
Thanks for the feedback! There were definitely a lot of ideas I was playing around with, such as enemies that can be moved with magnets and having limited magnet power duration that would be upgraded as the game went on, but I hadn’t thought of launching with the magnet, that’d be interesting! And yeah, good point on it’s hard to know if there is metal on later screens or not. I played around with visualizing some sort of magnet field (like moving arrows or something) but agree that finding a way to make that more obvious will be helpful.
thank you so much for the feedback and for playing! Actually, my original plan for the clams was that they would trap the fish so the fish would need to avoid them as well but I wasn’t able to getting the working as well as I wanted during the jam. I do plan on expanding this, and definitely would be interesting to make the fish interact more with the world!
Thanks for playing, and I had a great time :) I definitely look forward to adapting it to run on the actual Playdate device! I unfortunately didn't have the chance to make all the blocks interact with each other the way I wanted, but it's definitely on my list of things to do for an updated version.







