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Toasterboy27

13
Posts
1
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A member registered Sep 09, 2025

Creator of

Recent community posts

This is a fantastic game. This is what Terraria was always meant to be. Donarraria for life yo 

SPOILERS!!!!!!!

This game was my favorite because I got hit by a truck

It was so worth it guys

That was quite possibly the most immersive game I have ever played. The ability to chew on almost everything was very relatable to me as the player. Nom nom nom nom nom nom nom

The exploration aspect was fun and I deeply appreciate how easy it is to go back and forth between different areas. I wish the pictures would load because I can just TELL they gotta be fire. Especially the sonic blanket. 

I didn't feel a lot of risk in my decisions, but I don't think that is necessary for this game. I'm just a cat yo. I have no risk in my decisions. Everything I decide is all for banana. The game is still effective and gets its point across very clearly even with the low stakes.

I know the rubric asked for some kind of numerical value, and I was just wondering if that was included somewhere in here and I just missed it?

Overall this is fantastic and whimsical and I love this guy.

I love the text. It is so cool. I love the comic sans and the emojis and the abbreviations. This is the coolest thing to happen to text-based gaming. (Very clever way around the word limit too.)

As others have already said, but I feel I must reinforce, the pdfs and videos are AWESOME. They really help bring the project to life and are a very creative way to (once again) get around the word limit as well as give the player something to do outside of the game itself.  I would be interested in seeing the decisions having a little more impact on the gameplay/endings itself. I felt a sense of risk making the initial decision to either stay inside or leave, but many other decisions felt like they had a lot less of an impact. They were cool and fun customizable stuff that were entertaining and interesting to look through, but I didn't feel they were making an impact on the result of the game.

As I am typing this, I am waiting for the timer to reach 0 in a separate tab, so I will come back with the rest of my thoughts on the finale when I get there. 

This is such a clever way around the word limit. Even with the limited fighting options, it's still such an entertaining game to play. It's like cookie clicker kind of but if it was awesome. Having a clear goal given to you from the start and knowing how to achieve it really helps drive the player to want to succeed. The secret genocide route is awesome too. The decision to murder that guy seemed so insignificant at the time. Making the player lose because of that is a really fun and smart way to twist player expectations and make a choice that seems unimportant actually define whether or not you win or lose. However, that being said, I will remain standing as a proud merchant hater and I refuse to do any other ending in which he stays alive. 


Also I think although maybe visuals would've been nice, I definitely think this stands really strongly on its own without any graphics. 


GREAT JOB !!!!!!

This is exactly what it feels like to be a student at Pratt Institute. My favorite part of this was the eating on day 4, the choice to either walk away or keep eating did feel like a meaningful one. It reminded me of little nightmares kinda if you know that game (it's really cool I promise). I think the final chase could've been a bit more tense with some more build-up and suspense if you haven't hit the word limit yet. Other than that it was very spooky and relatable and I enjoyed it a lot :)

The stylization of this is so cool. I don't even know how you did a bunch of this stuff but it is awesome. All of the illustrations/graphics/color changes/corrupt text add so much to the overall feel and atmosphere. The keep going/give up decision was a really great moment in this game, I feel like that was the point that had the most pressure for me personally. I think you have a great sense of style and did a really good job at guiding the player and giving us a sense of control with our decisions. I could feel the impact of each horrible decision I made.... awesome!

Hi Finn. I accidentally shot the guy my first time around. My bad. I really like the timed words that come up, it's a really clever way to reward the player for being patient even during a timed event like this. The color system is cool too. How how how how how how did you make the text move on the title bro that is so cool did you like invent twine. Anyways I also like the dog at the end. Also also I pressed the wrong button on the "Press the red button" screen. Also also also was there somewhere to find the pattern for the color puzzle? Overall I really like all the stylization and creative mechanics and coding that I do not have any clue how to do. Awesomesauce!!!

Not only am I a big fan of Gen, cats, and video games, but I'm also a big fan of Gen's cat video game. I got the catboy ending first and quite frankly I think that was the best one. I feel like you got a lot of good pathways out of the 200 word limit, and the different ends were a nice touch! The illustrations were also a very cool thing to add. I like to see where I end up on the cat scale. Also I played through the dice game like 12 times trying to lose. Fun fact.

I think you did great! No possible ways to improve, this is peak 

Another fantastic work by Canu_Bagwet. The illustrations are a simple yet very effective way to help the player be more immersed in world. They go a long way!! The puzzles were good too, and the timing is perfect for you to be able to have mastered it by the 3/4th run. My only critique is that I wish there were still funny alien noises :( Tragic