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TmT

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A member registered Sep 27, 2023 · View creator page →

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Feel free to add me on Discord: tmt Happy to chat with you and see if there might be a good fit

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Hey there! I would be happy to connect with you on Discord. Feel free to send me a message:

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Hi everyone,

I’m looking to join a game project as a producer, project manager, or development coordinator to gain more experience in the game development pipeline.

My background is in software development, delivery, and project organization. I’m especially interested in helping small indie teams, game jam teams, or mod teams stay organized and actually finish what they start.

I can help with:

  • Breaking ideas into clear tasks
  • Managing scope so the project stays realistic
  • Organizing sprints, milestones, and priorities
  • Keeping track of blockers and dependencies
  • Writing meeting notes, task lists, and production plans
  • Helping designers, artists, writers, and developers stay aligned
  • Testing builds and giving structured feedback
  • Preparing itch.io pages, devlogs, release notes, and submission materials

I’m not looking to take creative control. I’m looking to help the team move from “cool idea” to a playable build.

I’m especially interested in RPGs, roguelikes, deckbuilders, ARPGs, dungeon crawlers, strategy games, and systems-heavy indie games.

If your team has a project but needs someone to keep things organized, reduce chaos, and help push toward release, I’d be interested in talking.

Some games I have made for jams: https://tmt-eh.itch.io/

Additionally, I have worked as a programmer on a shipped title “AVARIAvs”

If your team needs production/project management help, reply here with any information you can:

  • Project summary
  • Team size
  • Engine/tools
  • Current stage
  • Deadline or jam dates
  • What kind of help you need

I’ll review replies and follow up with teams that seem like a good fit.

Hi everyone, I’m looking to join a team for this jam in a producer / project coordination role.

I’m strongest at keeping scope realistic, helping the team decide what actually needs to get done, tracking tasks, organizing priorities, writing clear notes, and making sure the final submission gets across the line.

I have a full-stack development background and have created a few small scoped games myself, so I can understand technical constraints and communicate well with programmers, but for this jam I’m specifically looking to contribute as a producer rather than as the main developer.

I can help with:

  • Breaking the idea into a realistic jam scope
  • Creating and managing a tasks / board
  • Keeping the team focused on the core loop
  • Coordinating communication between design, art, audio, and code
  • Playtesting and tracking issues
  • Writing the itch page, description, credits, and submission materials
  • Helping make final cut decisions before the deadline

I’m especially interested in working with a small team that wants structure without making the jam feel too corporate. I want to help the team finish something playable, clear, and polished enough to submit confidently.

Feel free to message me if your team needs someone to help organize production and keep the project moving.

Super fun idea!

Thanks for the kind words and happy you enjoyed the experience <3

May or may not be on the list if this game were to grow into something larger ;)

Glad you enjoyed it! Thanks for playing <3

Thanks for the feedback! Some real great ideas there. Thanks for playing :D

Thanks! I could have tightened up the ghost interactions and behaviour for sure. This was my first crack at a roguelike and it was a lot of fun to put together in this short time!

Thanks!

I do agree music would have been nice. I ended up putting this together in the last few hours of the competition and decided for my learning purposes I had to cut music.

First time using Tic-80, learned lots and had a blast! Next game learning to make music or sounds will be there for sure.

Yeah the ground was something we tried to squeeze in but didn’t have the time sadly. Glad you enjoyed it!

Thanks for the feedback and I’m sorry it’s crashing! Optimization would be something we tackle if this project were to continue past a jam game for sure!

Thanks for the detailed feedback!

Can confirm that Magic Missle is a trap :D

Hey Ferrohl, thanks for the kind words! We learned a lot from this project after being fans of the reverse bullet hells/survivors games for a long time!