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tkwon09

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A member registered Jan 12, 2017 · View creator page →

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Super dark game, but as far as we know probably accurate.

I played the entire 1.1.1 version of the game twice. It was fairly enjoyable. Because this game is very polished, I'll spare the patronizing "nice job!"s and comment like this is a serious game.

SFX fit very well, the music was not annoying.

QOL issues: I held down the shift key for most of the game. E is next to R so sometimes when I try to move a block I restart the level instead. The introduction is unskippable.

The short levels (4 or less screens) were the most fun.

The last level was really tedious. The puzzles in that level weren't super tricky and the platforming wasn't that challenging. It was just tedious having to repeat the first parts of the level so much just to get to the next puzzle section. And the platforming isn't interesting enough to make repeating the level fun.

Sometimes you push the block to a bad spot and can't progress. This forces you to restart the level, forcing you to do the same hokey platforming challenges. This is frustrating. First encountered this issue on level 13.

Some suggestions:

1. To break up the pace, add some pure puzzle levels. And some pure platforming levels.

2. Avoid long levels or add checkpoints to them.

3. Avoid puzzle dead-ends that force you to restart the level.

A more drastic suggestion is to remove most of the platforming and death and focus more on puzzles. I feel the puzzle potential of the shifting camera is under-explored. I would experiment with letting the player shift the camera whenever they want and design some levels around that.

Overall I enjoyed the game.

(1 edit)

Thanks for the detailed response! I’ll take your points into account in further updates.

Thanks for your feedback!

Do you mind telling me which level you got stuck on? Or were you unclear on what the overall goal was exactly?

Nice set of puzzles, very straightforward. I'd work more on developing the controls, since it was very sensitive with my high DPI mouse, and the physics were finicky. The teleportation puzzle you just have to look at the hint to solve, so I'd work on introducing that more clearly. Also the room feels super claustrophobic, but I guess that was the intent. Nice first attempt!

Very original concept! Story didn't get in the way of the gameplay, which I appreciate. I would have liked if the attraction/deflection was faster. Would be cool to see this concept developed a bit more. Overall very solid!

Downloads are good to go, and levels have been retuned!

Downloads are up!

Game no longer loads when you open the page, and you can download it now! :)

Found the cause: Somehow, my main scene was unset.

No window, nothing.

I can only make a web version of my game for this reason. I don't know what I'm doing wrong. Anyone else run into this problem?

Thank you for your kind words!

A new starting area is in the works, hopefully it will ease people into the game better!

I just noticed the OS exports are unavailable, I'll try to get them uploaded again.

The goal is to fill all the Sinks (Grey Plus-shaped blocks) to solve each puzzle. Updated the description of the game. Thank you for the feedback!

Thank you for the feedback, the goal is to fill all the Sinks (Grey Plus-shaped blocks) to solve each puzzle. Updated the description of the game.

Nice puzzles, but I didn't really understand what I was doing until last 2 rooms.