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tkers

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A member registered Jan 10, 2016 · View creator page →

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Enjoyed this a lot! Mechanically very sound and casual enough of a puzzle to not get frustrating (appreciate the included invisiclues-style hints as well!). Narratively speaking it’s nice to see this timeloop concept being applied to a normal day in the life of these characters rather than a (more obvious) scifi/mystery plot. Good stuff!

This was fun! The short sessions make it inviting to try to find multiple endings, and I appreciate how simple/streamlined this game is compared to Social Democracy. Sometimes it was a bit hard to understand how the scores worked, but maybe that just makes for a more realistic feel to it :) Also great job on the interface, I initially felt it was lacking some finesse but quickly realised how accurately it mimics early 2000s web, well executed!

Enjoyed the take on the jam theme, even if very literal. The idea of having two versions of each room is cool! Would love to see this idea explored even further, as it’s somewhat one-dimensional here (definitely works within the scope of this game, though!). Also like the fact that it’s largely up to the player to decide when you’re done, it leaves the ending up for interpretation a lot more than I expected it to be when I started playing.

Enjoyed this surprisingly much! Started off thinking this would not be my cup of tea, but the perspective is executed really well. I think some parts of the game could lean into it a bit more (for example the movement between rooms felt very mechanical compared to the storytelling itself) and would have enjoyed to talk to more appliances around the house. Obviously the game isn’t finished yet, so take those comments with a grain of salt; what’s there already is very whimsical and promising :)

Yeah, it’s not something the Playdate SDK has support for natively (and probably too niche to expect anytime soon). I’m not sure if it’s possible (or feasibile) to implement the TLS stack myself, something I still have to look into.

That being said, most of the client cert features seem to be for writing/posting content, which is not super comfortable from a Playdate to begin with. So probably not super high up on my list right now.

I’ll be honest and say I didn’t expect there to be many “power users” for this app :D

Hi, thanks for the report! I just published an update (version 1.2) that should resolve the issue you’re facing. Let me know if that works! :)

(n.b. this update will soon be available through Catalog as well)

Thank you! And appreciate the time you took to review it! Watching that video really made my day :)

This looks great! Any chance you’re able to export a Mac build as well?

Thanks for catching that bug! As for auto-fire, there might indeed be some later levels where you want to shoot a bit more carefully, but we’ll include a toggle mode for the A button in the final release :)

We’re trying our best for a release this fall, but I can’t provide an exact date yet :)

Voidblazers will initially launch on itch, but we’ll explore the possibility of a Catalog release once we’ve finished development :)

Thank you!

No worries, just figured to ask since you released a couple of cross-platform games in the past. A Linux build would be great too!

I’m not sure what engine you used here, but would you be able to (easily) add a Mac build for this game still? :)

(3 edits)

Hi, it seems Sokoflan 10 ended up being a little bit more challenging than I’d aimed it to be, sorry about that :’)

[spoilers]

You’ll need to move the box at the top 1 space to the right, and then move the box at the left to the starting position of the box at the top (so 1 up and 1 to the right).

(moves: luluurRllddrUluR)

That should hopefully send you in the right direction. If you’re still stuck after that, this video by gogamego shows the full solution at about 14m:

Hi! The browser emulator uses X and Z for the A an B buttons respectively :)

Hi, thanks for playing and your kind words! The number of obstacles is indeed randomised (up to 4). The algorithm tries to come up with some clever placements, but sometimes you’ll end up with an easier map :)