I liked the art for the intro sequence a lot and the health changing the color of the screen was a nice touch, as well as the warning noises. Nice game!
Tris
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The shift mechanic is really cool! We did similar things with the on/off switching platforms. I was a little confused on how the jump worked between shifting, it seemed I was supposed to do high jumps when I could only do small a lot. But I liked the movement feel and I had a lot of fun playing this game.
I love this one! The story is very freaky and engaging, I felt myself wanting to know more about the character from these dreams. The art and animations were all amazing and I was very impressed at many points within the game. I think I got the bad ending because I took four sleeping pills in a row but I might play again soon for a better ending. Super fun and great game!
This game was so fun to play! I made it to wave 33 and it got really crazy. Reminded me a lot of Undertale mixed with Asteroids. The movement and bullet hell aspect is done really well. It feels so satisfying to swerve in and out of enemies shots while trying to train enemies to line them up for a big timed shot. Good work on this game!
The art in this game is so beautiful, it only makes me wish there were more assets and drawn things to look at! The gameplay loop was fun, I did find it to get a bit repetitive by the end and wish there were more enemy types that required them to be handled differently. All in all a cool game and I want to nap with that dragon so bad
I got a 21!
This game was really fun, the fast paced switching from minigame to minigame gave it a more urgent feel that I liked. The art and animation is so so good, love the cats, and I really like the music. Only parts I got very hung up on were the floatyness of the platforming and the slidyness of the bed catching minigame. Those controls do fit with the vibe of the game though, I just wish it felt a little snappier so I could get more points hehe
Great gameplay concept, it was cool to find the rhythm when I could and get it going exactly how I wanted it to. I did find it extremely difficult to win any rounds with anything other than the default pendulum which was a bummer, but the upgrade ideas are fun and I particularly liked the time back upgrades. Would be cool to see where this game could lead if given more time!
This game looks amazing, I love the style, the goofy animals, bright colors and weird settings all fit together really nicely in this wacky environment. The b hopping mechanic was fun after getting the hang of it but I did get very frustrated after a while trying to make some of the jumps work at top speed (the elephant jump took me way too long), I really enjoyed the game though and would love to see more in this style!
I love this!! I was very intrigued when the game opened and I could still see my desktop background (not sure if this is on purpose but it was kinda cool and didn't negatively affect my experience), but when I started to use the frame mechanics it was really cool. Figuring out what each frame did and how to use them individually and then together was a very rewarding experience. This game left me wanting more, I would love to see some expanded levels using how each frame interacts in unique ways. Good job on the jam!
I had a tough time understanding how to play this one, I was trying to figure out how to lower my frame rate, and it took me a while to find it was the scroll wheel, but even so I'm not sure what the rest of the numbers are on the screen except for ammo. Also it seems very difficult to get to every tank with enough frames left but maybe I'm missing something. I like the idea but I think I'd need a tutorial or some more instruction to dive into this game.
I really like this games concept and it does a great job incorporating the theme! I did feel that after a while the game play became repetitive and I would like to see some more interactive things in the maze, different obstacles/enemies or something of the like, but overall a really cool idea and I love the worm art!!


