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tj1812

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A member registered Sep 17, 2021 · View creator page →

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I absolutely love this game and the concept and story line seems well thought and put together. This concept is very cool and the mechanics in game are uncommon and fun to work around with. The controls for the game can be made a bit better by using the cursor to show the direction of the player instead of always clicking. This makes this game more laptop friendly and more accessible to players. The game can be a bit unfair because you lose the keys you collected when you lose a life. I feel that since there are multiple lives, the progress from a previous life should be saved. Also maybe adding a key counter on the screen could be helpful. When I was playing the first level, after collecting the key, I didn't know how many more keys to collect and I kept roaming around even though I could have finished the level. Therefore knowing how many keys to collect for the level and how many have already been collected can be useful. Finally, I remember a really cool video you guys played in class to introduce the game, but I didn't see it here on the itch page. So maybe include that as well. 

The game controls are very good and the game seems fun to play. The opening screen needs some work because the font is very small and the screen is very bland. Also, it says in the description that all balloons are needed to pass the level but I was able to pass the level without having to collect all the balloons.  Sometimes I feel like the jump runs out and doesn't work as well it is supposed too.  Finally, have some sort of in game directions can help improve player experience and enjoyment.

I like the graphics and all the different weapons available to use for the player and how you can switch between them. Love the instruction lightbulbs too.  But it seems that once you pickup a weapon you have unlimited ammo and also if the player gets killed you spawn back on the same level with all the weapons you had picked up still there. Additionally, sometimes the enemies would not chase me at all or I would suddenly be surrounded by too many of them at once. Also at times the enemies would be able to kill me from a little distance but I would have to move closer to be able to kill them. Overall I thought the game was really fun and I enjoyed playing it.

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I absolutely love the assets and the whole limited sight idea. I loved the animation on the opening screen as well and how instructions were provided to help the player understand how to play. I agree with the other comments though on how having the instructions disappear when you collide with a tombstone did not work well. Especially in the opening where there are multiple of them lined right after the other. The first time I played the game I ran right through them and didn't realize till the last one after which point I could not get the previous instructions back. Maybe don't destroy the tombstones so people can go back and reread the instructions if needed. I also really liked that collecting purple candies reversed controls. It was really creative and added an extra element of difficulty for the game.