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TinyTakinTeller

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A member registered Apr 29, 2024 · View creator page →

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After you reach Infinity of peasants (population) or houses, you can then quickly get all others.

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Each resource can reach Infinity. The percentage is always the closest (most numerous) resource. Then after you have at least one infinity, it shows number of infinities instead of percentage.

You can collect 16 of singularities before you prestige once.

I'm thinking of ways to make this more clear in future updates, sorry!

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First time you enter the game the save file manager screen is skipped :) 


It will show next time. (Yes it auto saves.)

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Yeah the game needs a new content chapter between unlocking all charms and grinding infinite soulstone, it takes too long currently to craft a soul.

I am planning to resolve this in future updates.

Peckin/10

Try now, I have uploaded a fix! (There was an issue when doing exponents with large powers.)

That's an interesting idea!


I wanted to avoid simulating ticks with "Away" mode which does more direct calculations when detected.


But perhaps the best is a mix of both worlds.

Right now, it can dip back below yes. This is something I am thinking about changing because it can be a bit annoying sometimes.

Every problem has a solution. Can you see what the developer console says? Also, if you can access the file select screen, can you provide the save file export so I can try to find the problem myself?

The "Away" mode works only if you do not have negative earnings, else it will show a screen "workers are not happy" and such.

Games exported to Web from Godot  are paused when tab is not focused, I am not sure that a workaround exists for this.

The first time you create a save file on a device, it skips the save slots selection screen (nothing to select yet).

You can refresh the page to see the selection screen now.

(TODO: add option to return to select in options.)

The "infinity" refers to a resource amount being capped at "Infinity" (10^18).

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There is no tutorial at the moment 👀

How far are you into the game? After you unlock The Heart, you have a progress bar until your first infinity. (ADVICE: Collect them all before doing a prestige.)

Ohh, I was not aware. Thank you. I will keep this in mind when I get to that part of the TODO list.

I can't promise how soon (I have a full time job), but it will come out ❤️

Will add to the infinitely growing TODO list 👀

you crazy

Thanks! This latest version 18.2. should run on 4.3. if I'm not mistaken.

Soul is not implemented yet, so it is not reachable yet. 
Coming Soon.

Very nice. But, I have to ask. Why are you obsessed with Hunters and Fur??

Legendary game, legendary developer.

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This is the first time someone reported this. Does the save persist in other browsers, or?

Thanks for the console error, it appears this is a bug with how Godot 4 uses WebGL 2.0

https://github.com/godotengine/godot/issues/91717

I intend to keep old saves valid and compatible with new versions, no worries.

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Always freezing is new. Are there any exceptions in the developer console when it happens?

(Command+Option+I on MacOS I think.)

If there are no exceptions, does it stay frozen for longer than 5 minutes if you leave it?

Shaders are often a pain to work properly on every device. Right now I'm not sure if they completely break for your case or if they are just loading very slowly.

EDIT: I've installed Brave (kept all default settings) on Windows and do not freeze for more than couple seconds at most and only the first time. Not sure if it is due to some specific customized settings on your Brave, or due to something else.

What OS and what browser are you using? 
For you, it freezes every time you click it, and never unfreezes?
At the moment, I am aware of a bug where Darkness freezes only for a short moment and only the first time you click it.

Freezing is because of shader compilation not being done at loading time in Godot 4.
There are some workarounds that I have on my TODO list. (Will have to bump up its priority soon 👀)

Anyone had similar problems?

Game works fine in normal chrome. (It is exported from Godot 4.2.1.)

When run on itch.io in incognito chrome, the game gets stuck at loading.

Console errors are as follows,

at start,

index.js:54796 worker sent an error! https://html.itch.zone/html/11108784/web/index.worker.js:50: Uncaught [object PromiseRejectionEvent]

then repeating,

still waiting on run dependencies:
dependency: loadDylibs
dependency: al https://html.itch.zone/html/11108784/web/index.side.wasm


I have found this related thread: https://itch.io/t/1361668/my-game-runs-and-plays-properly-in-regular-chrome-but-...

Looks like a similar problem, but there it is not a Godot export, instead a Unity export.

Slap it on mobile stores

Btw, when's the next Pew Pew update? 👀

Hmm, not sure that a itch.io web game (exported from Godot) can be embedded at your main website. Will have to investigate.

Thanks so much <3

We are trying to figure out what will be after the beacon.

If you have ideas or inspiration, feel free to hop into our discord (add tiny_takin_teller for invite) :D

Art looks sick, can't wait to try it!

A great comment feedback I got on another site:

"Don't just base your experience on NGU, city builders and mobiles. Flame forged is a good game for me not because of it's city building, but because it has a story and a good triple P or PPP (personal power progression). Some (many) people use this platform to search for cultivation game Gems. They are rare, but immortality idle is one of those."

by Cipher

Nice read! The game is still early prototype - not sure if I'd rather wait a bit before starting to actively promote it (e.g. posting on galaxy.click). Thanks for the links.

What Darkness enemy are you at? 👀

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I don't know if this was answered already, but what game engine did you use to make this game?

What other incremental games did inspire you while working on this?

I have only started buying land so far, but this looks very promising already! Love it.

You need more Torch Men, more torches!

Notice that you have only 3 Torch Man, but Iron Miner consumes -1 torch each.

You have too little Torch Man's (Iron Miner's don't have torches so they cannot work).

But I understand why it looks weird, it is not clear what resource is missing unless you really think about it. I'm trying to think of a good way to make this more clear.

Thanks for the feedback!

I. Do. Not. Have. A. Gambling. Problem.

So it began here...

This will go into my next devlog.