After you reach Infinity of peasants (population) or houses, you can then quickly get all others.
TinyTakinTeller
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Each resource can reach Infinity. The percentage is always the closest (most numerous) resource. Then after you have at least one infinity, it shows number of infinities instead of percentage.
You can collect 16 of singularities before you prestige once.
I'm thinking of ways to make this more clear in future updates, sorry!
Always freezing is new. Are there any exceptions in the developer console when it happens?
(Command+Option+I on MacOS I think.)
If there are no exceptions, does it stay frozen for longer than 5 minutes if you leave it?
Shaders are often a pain to work properly on every device. Right now I'm not sure if they completely break for your case or if they are just loading very slowly.
EDIT: I've installed Brave (kept all default settings) on Windows and do not freeze for more than couple seconds at most and only the first time. Not sure if it is due to some specific customized settings on your Brave, or due to something else.
What OS and what browser are you using?
For you, it freezes every time you click it, and never unfreezes?
At the moment, I am aware of a bug where Darkness freezes only for a short moment and only the first time you click it.
Freezing is because of shader compilation not being done at loading time in Godot 4.
There are some workarounds that I have on my TODO list. (Will have to bump up its priority soon 👀)
Anyone had similar problems?
Game works fine in normal chrome. (It is exported from Godot 4.2.1.)
When run on itch.io in incognito chrome, the game gets stuck at loading.
Console errors are as follows,
at start,
index.js:54796 worker sent an error! https://html.itch.zone/html/11108784/web/index.worker.js:50: Uncaught [object PromiseRejectionEvent]
then repeating,
still waiting on run dependencies: dependency: loadDylibs dependency: al https://html.itch.zone/html/11108784/web/index.side.wasm
I have found this related thread: https://itch.io/t/1361668/my-game-runs-and-plays-properly-in-regular-chrome-but-...
Looks like a similar problem, but there it is not a Godot export, instead a Unity export.
A great comment feedback I got on another site:
"Don't just base your experience on NGU, city builders and mobiles. Flame forged is a good game for me not because of it's city building, but because it has a story and a good triple P or PPP (personal power progression). Some (many) people use this platform to search for cultivation game Gems. They are rare, but immortality idle is one of those."
by Cipher
You need more Torch Men, more torches!
Notice that you have only 3 Torch Man, but Iron Miner consumes -1 torch each.
You have too little Torch Man's (Iron Miner's don't have torches so they cannot work).
But I understand why it looks weird, it is not clear what resource is missing unless you really think about it. I'm trying to think of a good way to make this more clear.
Thanks for the feedback!