I want to thank you because you inspired me to make my own version of a game template. :D
(I reused and modified your cfg & keybinds & credits scripts, the rest was coded from scratch or delegated to a plugin.)
I want to thank you because you inspired me to make my own version of a game template. :D
(I reused and modified your cfg & keybinds & credits scripts, the rest was coded from scratch or delegated to a plugin.)
The game already does Auto Saves every five seconds.
If you had the tab open and still lost progress, that is weird.
What browser are you using?
What auto clicker are you using and with which settings, could it be that it causes a crash?
How exactly does it crash? Are there any errors in the browser developer console? (Ctrl + Shift + I on Chrome to open after clicking outside the game window.)
Yeah that is one of the biggest problems right now, after getting all charms the soulstone farming is still slow.
I was planning more content to fill the gap, but as I am not currently actively working on the next update, I'll try to at least add one more charm to speed it up for now! (This weekend I hope!)
Hopefully I finish my other plans soon and start actively working on this project again? :3 (No promises when or how, yet.)
Sorry again, the plan was to have actual "lore" but we ended up leaving something else as these 10 prestige lines (for now?) - but yes, you can see the lines, the game is open source so here is the file that contains them: https://github.com/TinyTakinTeller/GodotProjectZero/blob/master/assets/i18n/loca... (lines 89-109)
Hi, sorry for the super super late late reply... It is weird how I keep missing comments on devlogs in my itch.io notifications!
In the meantime, we had someone contact me on Discord and just now they published a Portuguese translation (Brazilian).
Are you talking about PT Brazilian too or PT Portugal? :)
Hi, thanks for the comment.
Sure, feel free to ask questions. (Maybe hop into Discord if you have follow up questions.)
- Yeah, I completed a few random Godot tutorials and kept some ideas from them as initial boilerplate. For example, the "Signal Bus" global node.
- Yeah, I am a Java developer for my full time job.
- I received feedbacks about some parts being slow or fast or lack content, etc. ... I hope to find more time for gamedev sooner than later.
Each resource can reach Infinity. The percentage is always the closest (most numerous) resource. Then after you have at least one infinity, it shows number of infinities instead of percentage.
You can collect 16 of singularities before you prestige once.
I'm thinking of ways to make this more clear in future updates, sorry!