Wow, is this all procedurally generated? Swords here seem to have more details than your Sword Maker project 👀
TinyTakinTeller
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Thank you for the insightful words. ❤️
Endings are planned for the next update! 👀 (At the moment the development is on pause, but shall resume eventually.)
The whole game is a bit of a mess since there was never a plan nor GDD. 🚧 (Made as an experiment / learning experience.)
I’m proud of all the talented contributors that helped shape it so far. 🗿
Yeah that is one of the biggest problems right now, after getting all charms the soulstone farming is still slow.
I was planning more content to fill the gap, but as I am not currently actively working on the next update, I'll try to at least add one more charm to speed it up for now! (This weekend I hope!)
Hopefully I finish my other plans soon and start actively working on this project again? :3 (No promises when or how, yet.)
Sorry again, the plan was to have actual "lore" but we ended up leaving something else as these 10 prestige lines (for now?) - but yes, you can see the lines, the game is open source so here is the file that contains them: https://github.com/TinyTakinTeller/GodotProjectZero/blob/master/assets/i18n/loca... (lines 89-109)
Hi, sorry for the super super late late reply... It is weird how I keep missing comments on devlogs in my itch.io notifications!
In the meantime, we had someone contact me on Discord and just now they published a Portuguese translation (Brazilian).
Are you talking about PT Brazilian too or PT Portugal? :)
Hi, thanks for the comment.
Sure, feel free to ask questions. (Maybe hop into Discord if you have follow up questions.)
- Yeah, I completed a few random Godot tutorials and kept some ideas from them as initial boilerplate. For example, the "Signal Bus" global node.
- Yeah, I am a Java developer for my full time job.
- I received feedbacks about some parts being slow or fast or lack content, etc. ... I hope to find more time for gamedev sooner than later.