The message of this story was very impactful. It combined elements of the mystical and societal struggles in the real world. The implementation of pictures was really cool and definitely made the story more moving. It gave you something to grab on. Seeing the red on the images appear drove home the message.
TimLocke
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I loved the message of this game and it even filled me with a little hope. Having all those option for where to go and who to talk to was really cool. It made the subway car I was in feel real. Everyone had a different story and different type of interaction with your character. A feature that might be cool to try and implement is a system that counts down how many stops until you get off, letting you have to be deliberate with who you choose to talk to. This sort of already happens story-wise in the end but making a realtime system would make replay-ability go up. I was already invested in each character interaction so that would make me keep coming back to try and talk to every person!
The writing of the game was very strong and kept me hooked trying to find clues to the mystery. There was lots of depth on each page that filled out the world you were placed in. I think there were great details that hinted to the answer and this led me to being able to guess correctly on my first try. A quality of life thing I might suggest is perhaps changing the page if you have already interviewed that person. It might be possible for someone to get stuck trying to find the last person to interview. The game could suggest different options to interview people based on who they've talked to already, especially if they've talked to them more than once. This would all help making the immersion as the detective even deeper.
