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Thyme

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A member registered May 13, 2018 · View creator page →

Creator of

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Good! Clever game design, I liked it.
Not really a story, per se, but a decent game, and good at what it sets out to do.
Art perfectly matched the communication style of the game, made complete sense.
Nice work!

Good! Functional.
A nifty idea, told quickly. Very nicely done. It was fun, if a little repetitive. 
Artwork was charming!
Nice job.

I loved it! I wasn't really sure what to expect, but a simple quick rhythm game, wonderful.
For the scale, the art was charming and well thought out.
"Story mode" wasn't really a story, but I liked its limited time and clear objectives.
I could never tell if the nighttime was absent a timer? I suspected, but I was too paranoid to find out.
Maybe a "Take Your Time!" message in future?
It was fun! The randomness could've used more events, but on your time crunch, I can't blame the limited scope. I just got the coffee-pouring minigame like, 90% of the time on the first day.
Audio, also good. Glad there were sound effects. Would've enjoyed variety, but the timeline also makes perfect sense there.
Very clever, very quick. Worth the play. Thank you.

I'm not entirely positive what one is supposed to do, but there were a few issues.
Firstly, starting up, I hesitated at the doorway, the trigger occurred early, and I was dropped into the void because the room shifted/unloaded too quickly.

Secondly, in the initial room, moving back and forth, the actual points were somewhat jittery, with the box teleporting back and forth, but the door only doing so sometimes. And it didn't matter if you actually entered the box. Going around it, the trigger was wide enough to trigger anyway.

I could not locate an alternate path or a way out, I tried interacting with every spot on the wall and jumping around.

The AI's voice commentary wasn't super clear at the far end of his statement.

The reflection in the floor, though pretty, could see the player character and the signs movement to face the camera.

I sympathize with a submission running into unexpected errors, and I apologize if there was some step I missed, but unfortunately it did give me the path to do much aside from see my own arms, tire, and self in the floor.

I'm also not sure if its based on my system or what. I know I was having VSync issues because of my monitor, but there were no settings I could tinker with.

Best of luck.

Well-thought out and consistent! Easy to see the gimmick, and fits the theme perfectly!

Two things: From what I can tell, it seems to be a margin error.
This image is what I was experimenting with when I tried loading it in (To see if I could adjust it manually in photoshop or something.)

It seems that the scale is the same? I think, but the cursor is in the top-left-most position. The period that is connected to the R is the one marking where this spot is, after pulling this finished sheet back in. It's just a bit over to the left, and slightly up.

Second thing:
Would it be alright if I used your typewriter program for footage? I want to record things being typed up and use them for a clean visual style. If this is not okay, by all means say as much and it will be avoided.

This is a great little game with a solid little idea behind it! I do have one suggestion though: Perhaps, when you press a movement key while the cops are still moving, you can skip to the end of their move/perhaps start your move immediately? Especially when using the hint, it felt tedious to wait for the guards. That being said, the art is polished, the mechanics aren't overwhelming, and I like the turn-based stealth, it's quite fun!