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Tim Rachor

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A member registered Apr 06, 2016 · View creator page →

Creator of

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Unity Engine and thanks. ^^

Yeah, that would be cool. :D I would also take an Evercade version of the game. ^^

There are three different endings to the game of which two need the chalkboard code. :)

I have removed the item, because it caused a lot of confusion and you never really had to actively use it. Just right-click on any item and it will show you its superposition directly.

Hello, thanks for the feedback. I've actually already implemented the map-scrolling via dragging the mouse... it's coming with the next update. :D


I'll also think about how to maybe improve the inventory. :)

It doesn't really matter where you download the game. I'm keeping the same version on all platforms and the save games work across those. Day 4 will probably take another week or two. Unfortunately there's no workaround for the bug so you would have to load an older savegame.

I've found the bug. The fix will arrive together with Day4. :)

Oh that looks indeed like a bug. Thanks a lot for letting me know!

*spoiler-warning*


The numbers for the code can be found on the pictures on the wall. You just have to get them in the right order.

Oo That's really a weird bug. Thanks for letting my know, I'm sure that had worked at some point. 😅

Thanks for the feedback. I'll look into those bugs, very helpful. :)

Glad to hear that. :)

Thank you very much. Glad you like it. :)

Uhhh, those sound really nice! I am taking a break from the game right now, but when I get back at creating Day3 I will come back to you. :)

About the aspect ratios: I generally know how to implement them... the issue is that I made a stupid mistake when I setup the whole project at the beginning. And fixing that would mean a ton of work. 😅 But I might still do it anyway... we'll see.

Thanks for the feedback. :) Yes the voice over is not a 100% there... we will see what the future brings. ^^

Yes, I'm planning to go into that a bit later, but it's not a big revelation or plot-point. The Spirit Guides are trained on people with exceptional skills... like us, the player... and that's just really helpful to have when solving cases.  ** Mild Spoiler ** BUT that's just the general explanation for why the FBI uses Spirit Guides... Amy's spirit guide is special for some other reason that will be revealed later.

Oh, thanks for the feedback, I'll fix that with the next update.

I'm getting old.... XD Thank you, will fix that in the next update.

Erm, when? It used to be the case but I thought I had fixed it. (Screenshots here still show the old version though 😅) Should always be the left eye... Only the cover art is the other way around.

Thanks for the feedback I will try to make that more clear with the next update.

Each number corresponds to one person. Some persons are shown on multiple pictures. In ascending order (which is not the right combination) the numbers are: 034679 which is the correct length of the combination. :) If you had trouble reading the numbers please let me know and I will try to make them more clear.

Thanks for the feedback. ^^

No Framework, created it from scratch.

Hint: Try to bring the numbers from the photos inn the correct order.

Hint: Iodine is not only used to make ink visible but also fingerprints.

Just wanted to let you know, that the game now has an option in the settings to auto advance the text. :)

Yeah, it's weird. Support said they deprecated the voices because they are older, but I think it was one of the best.

But now I've re-cloned the voice from the material I already had and it seems to work out, but I have to do more testing if the voice actually sounds the same.

Thank you and yes I've read the comments. And I understand where they are coming from. I would love to see artists being compensated for their input into commercial AI models like DallE that I'm using here... some companies try to do something like that but unfortunately the results are just so much worse than anything trained on the huge scale copyrighted datasets right now.
Automation is a great tool but it's sad that not the "workers" benefit most from it but the higher ups. I think the solution for that lies in politics and not in banning the technology though. But those politics would have to work on a global level and right now different nations would severely hinder their economic future if they restricted the tech and others did not. It's complicated...

And I don't want to get into the whole artistry/culture thing, because that's its own can of worms.😅

Ok, that should be doable. Thanks for the feedback. :)

Thank you for the kind feedback. 

I'll give you a hint: you already have an item that can play the recording. After you've transferred it over you can show it to other characters in the game.

None that I'm aware of, but there's a German youtube video of someone playing through the whole game: 

Oh, thanks for the notice. Seems the image gets cropped on wider resolutions. I'll see if I can fix that.

Email: Contact.trgames@gmail.com

Yes, I will look into that. I tried a window mode but had scaling issues, but I will give it another try when I continue the work. :)

Thank you, this definitely motivates me to continue. :D

Thanks, glad you liked it. :)

Glad you liked it. :)

(1 edit)

Hello everyone,

I've just clicked the release button on my new project "Zarathustra".

https://tim-rachor.itch.io/zarathustra


It's a classic point&click adventure with inventory and dialog puzzles. No dead-ends... promise! :D



The game takes place in an alternate not too distant future. You play as Amy, an FBI agent working for the Church of Neon. Or to be more specific you play as a Spirit-Guide - an AI modeled after a past consciousness - embedded in Amy's implant.

There's a lore rich world to be explored and many interesting characters to be met.

It's fully voiced by (licensed) AI actors. If you don't care for that, you can toggle it off in the settings. This is Day1 of the game, the story will continue if enough people show interest in the game. (It's about one hour of gameplay for Day1)


The game is available for Windows and Linux. Oh and the best thing: It's 100% free!

Cheers,

 Tim

Sounds cool. Goo luck! :)

You don't need to credit and you can use it however you want. But I would still appreciate it if you put a "made with Unity Adventure Game Engine by Tim Rachor" somewhere. :)