What's coming in 1.1
1.0 shipped with rooms that were mostly rolled. 1.1 is the update where the places get built by hand.
- Every firewall has its own room. All 37 of them. THERMAL RUNAWAY fights you between two banks of fans with a thermometer on the wall; CRASH DUMP has a mirror; CONTEXT SWITCH is a waiting room. The room tells you the rule of the fight before the bar does.
- 9 cache rooms and 8 shops, each a different place: a vault walk, a recycle bin heaped with dead drives, a vending floor, a bazaar, an auction with one rare part under a spotlight.
- The shopkeeper got a bay. SUDO sits in a socket cut through the wall, half again as big as he was, with his shelves ticketed.
- The floors under THE SOCKET each look like where they are. The probe deck, the power supply, the stripboard, the BIOS corner. No two share a board.
- The dark web is PROXY's own room now, hidden off the firewall's sector.
- Boot in half the time. The freeze before the BIOS screen is gone: 5 seconds down to about 2.5.
- Empty sockets are holes. The board reads as a board.
- Fewer repeating icons. Every process is its own chip; power supplies come in 96 looks instead of six.
- Smoother deep floors. THE SOCKET's pin field and the wall pours draw in a fraction of the calls.
- A text pass: boss bars say the rule, notices say the number.


